From 797149c5a9ee0c7c70947f72cbaece5efd3dd687 Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Sat, 16 Jun 2012 22:29:33 +0000 Subject: Création du source tree princpal. Les routines de maths pour calculer le gain déconnent encore je trouve. Reste à intégrer la partie DMX et a améliorer tout ce qui a été laissé de côté... MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: file:///var/svn/2012-violon-leds/trunk@20 6be1fa4d-33ac-4c33-becc-79fcb3794bb6 --- src/fft.c | 241 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 241 insertions(+) create mode 100644 src/fft.c (limited to 'src/fft.c') diff --git a/src/fft.c b/src/fft.c new file mode 100644 index 0000000..dd91d14 --- /dev/null +++ b/src/fft.c @@ -0,0 +1,241 @@ +#include "fft.h" +#include +#include + +/* Everything here comes from Audacity 1.3.13 + (orignally in C++ and with more genericity and functionnality) + Original Author : Dominic Mazzoni + Licenced under GPL 2.0 (see LICENCE) +*/ + +#define MaxFastBits 16 + +int *gFFTBitTable[MaxFastBits]={NULL}; + +void InitFFT(); +int NumberOfBitsNeeded(int PowerOfTwo); +inline int FastReverseBits(int i, int NumBits); +int ReverseBits(int index, int NumBits); + + +void FFT(int NumSamples, + int InverseTransform, + float *RealIn, float *ImagIn, float *RealOut, float *ImagOut) +{ + int NumBits; /* Number of bits needed to store indices */ + int i, j, k, n; + int BlockSize, BlockEnd; + + double angle_numerator = 2.0 * M_PI; + double tr, ti; /* temp real, temp imaginary */ +/* + if (!IsPowerOfTwo(NumSamples)) { + fprintf(stderr, "%d is not a power of two\n", NumSamples); + exit(1); + } +*/ + if (!gFFTBitTable[0]) + InitFFT(); + + if (!InverseTransform) + angle_numerator = -angle_numerator; + + NumBits = NumberOfBitsNeeded(NumSamples); + + /* + ** Do simultaneous data copy and bit-reversal ordering into outputs... + */ + for (i = 0; i < NumSamples; i++) { + j = FastReverseBits(i, NumBits); + RealOut[j] = RealIn[i]; + ImagOut[j] = (ImagIn == NULL) ? 0.0 : ImagIn[i]; + } + + /* + ** Do the FFT itself... + */ + + BlockEnd = 1; + for (BlockSize = 2; BlockSize <= NumSamples; BlockSize <<= 1) { + + double delta_angle = angle_numerator / (double) BlockSize; + + double sm2 = sin(-2 * delta_angle); + double sm1 = sin(-delta_angle); + double cm2 = cos(-2 * delta_angle); + double cm1 = cos(-delta_angle); + double w = 2 * cm1; + double ar0, ar1, ar2, ai0, ai1, ai2; + + for (i = 0; i < NumSamples; i += BlockSize) { + ar2 = cm2; + ar1 = cm1; + + ai2 = sm2; + ai1 = sm1; + + for (j = i, n = 0; n < BlockEnd; j++, n++) { + ar0 = w * ar1 - ar2; + ar2 = ar1; + ar1 = ar0; + + ai0 = w * ai1 - ai2; + ai2 = ai1; + ai1 = ai0; + + k = j + BlockEnd; + tr = ar0 * RealOut[k] - ai0 * ImagOut[k]; + ti = ar0 * ImagOut[k] + ai0 * RealOut[k]; + + RealOut[k] = RealOut[j] - tr; + ImagOut[k] = ImagOut[j] - ti; + + RealOut[j] += tr; + ImagOut[j] += ti; + } + } + BlockEnd = BlockSize; + } + + /* + ** Need to normalize if inverse transform... + */ + + if (InverseTransform) { + float denom = (float) NumSamples; + + for (i = 0; i < NumSamples; i++) { + RealOut[i] /= denom; + ImagOut[i] /= denom; + } + } +} + +void InitFFT() { + int len=2; + int b, i; + for (b=0; b>= 1; + } + + return rev; +} + + +/* + * PowerSpectrum + * + * This function computes the same as RealFFT, above, but + * adds the squares of the real and imaginary part of each + * coefficient, extracting the power and throwing away the + * phase. + * + * For speed, it does not call RealFFT, but duplicates some + * of its code. + */ + +void PowerSpectrum(float In[PSNumS], float Out[PSHalf]) { + int i; + + float theta = M_PI / PSHalf; + + float tmpReal[PSHalf]; + float tmpImag[PSHalf]; + float RealOut[PSHalf]; + float ImagOut[PSHalf]; + + for (i=0; i