#include "fft.h" #include #include #define MaxFastBits 16 int **gFFTBitTable = NULL; void FFT(int NumSamples, gboolean InverseTransform, float *RealIn, float *ImagIn, float *RealOut, float *ImagOut) { int NumBits; /* Number of bits needed to store indices */ int i, j, k, n; int BlockSize, BlockEnd; double angle_numerator = 2.0 * M_PI; double tr, ti; /* temp real, temp imaginary */ /* if (!IsPowerOfTwo(NumSamples)) { fprintf(stderr, "%d is not a power of two\n", NumSamples); exit(1); } */ if (!gFFTBitTable) InitFFT(); if (!InverseTransform) angle_numerator = -angle_numerator; NumBits = NumberOfBitsNeeded(NumSamples); /* ** Do simultaneous data copy and bit-reversal ordering into outputs... */ for (i = 0; i < NumSamples; i++) { j = FastReverseBits(i, NumBits); RealOut[j] = RealIn[i]; ImagOut[j] = (ImagIn == NULL) ? 0.0 : ImagIn[i]; } /* ** Do the FFT itself... */ BlockEnd = 1; for (BlockSize = 2; BlockSize <= NumSamples; BlockSize <<= 1) { double delta_angle = angle_numerator / (double) BlockSize; double sm2 = sin(-2 * delta_angle); double sm1 = sin(-delta_angle); double cm2 = cos(-2 * delta_angle); double cm1 = cos(-delta_angle); double w = 2 * cm1; double ar0, ar1, ar2, ai0, ai1, ai2; for (i = 0; i < NumSamples; i += BlockSize) { ar2 = cm2; ar1 = cm1; ai2 = sm2; ai1 = sm1; for (j = i, n = 0; n < BlockEnd; j++, n++) { ar0 = w * ar1 - ar2; ar2 = ar1; ar1 = ar0; ai0 = w * ai1 - ai2; ai2 = ai1; ai1 = ai0; k = j + BlockEnd; tr = ar0 * RealOut[k] - ai0 * ImagOut[k]; ti = ar0 * ImagOut[k] + ai0 * RealOut[k]; RealOut[k] = RealOut[j] - tr; ImagOut[k] = ImagOut[j] - ti; RealOut[j] += tr; ImagOut[j] += ti; } } BlockEnd = BlockSize; } /* ** Need to normalize if inverse transform... */ if (InverseTransform) { float denom = (float) NumSamples; for (i = 0; i < NumSamples; i++) { RealOut[i] /= denom; ImagOut[i] /= denom; } } } void InitFFT() { gFFTBitTable = malloc(MaxFastBits*sizeof(int)); int len = 2; int b, i; for (b=1; b<=MaxFastBits; b++) { gFFTBitTable[b-1]=malloc(len*sizeof(int)); for (i=0; i>= 1; } return rev; }