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authorLudovic Pouzenc <ludovic@pouzenc.fr>2013-03-03 20:27:37 +0000
committerLudovic Pouzenc <ludovic@pouzenc.fr>2013-03-03 20:27:37 +0000
commit35e25937ad05e409340e7cd356c3ce1a45a5a3f9 (patch)
tree95d5783089974d61c4a06732b00e42a19025c3b3 /src/my_gtk_gl_scene_widget.hpp
parentdcbaaf5bb09caf07f27c03f3c3db196542668b4a (diff)
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Avancee sur le C++. Boring parts disparait presque, au profit d'une classe OpenCLMeshKit.
Il ne manque que execKernel() a code dans cette classe. Dans gpudataviz.cpp, il faut changer le code OpenGL pour afficher le maillage et pas un isodecaheron de test. git-svn-id: file:///var/svn/2013-gpudataviz/trunk@18 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d
Diffstat (limited to 'src/my_gtk_gl_scene_widget.hpp')
-rw-r--r--src/my_gtk_gl_scene_widget.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/my_gtk_gl_scene_widget.hpp b/src/my_gtk_gl_scene_widget.hpp
index 212f346..b6fbe73 100644
--- a/src/my_gtk_gl_scene_widget.hpp
+++ b/src/my_gtk_gl_scene_widget.hpp
@@ -2,6 +2,7 @@
#define MY_GTK_GL_SCENE_H
#include "gtk_includes.hpp"
+#include "opencl_mesh_kit.hpp"
// Class that will contain all the OpenGL logic for displaying the OpenCL computed data
// Implementation is kept in gpudataviz.cc (I want to keep interesting code part in this file)
@@ -23,6 +24,7 @@ class MyGTKGLSceneWidget : public Gtk::DrawingArea, public Gtk::GL::Widget<MyGTK
bool do_mouse_logic(GdkEventType type, guint state, guint x, guint y);
private:
+ OpenCLMeshKit clKit;
struct camera_params { float rx; float ry; float tz; } camera;
};