From be749b6ed55e8f31b438ebeae97e76ae223290db Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Sun, 31 Mar 2013 11:48:31 +0000 Subject: Cosmetics git-svn-id: file:///var/svn/2013-gpudataviz/trunk@26 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d --- src/gpudataviz.cpp | 30 +++++++++++++++++------------- 1 file changed, 17 insertions(+), 13 deletions(-) (limited to 'src/gpudataviz.cpp') diff --git a/src/gpudataviz.cpp b/src/gpudataviz.cpp index 3ef881e..1f59768 100644 --- a/src/gpudataviz.cpp +++ b/src/gpudataviz.cpp @@ -51,6 +51,7 @@ int main(int argc, char* argv[]) { I want to keep all interesting code parts in this file, in natural reading order */ MyGTKGLSceneWidget::MyGTKGLSceneWidget(Glib::RefPtr &glconfig) { + CALL_TRACE; set_gl_capability(glconfig); Gdk::EventMask mask = Gdk::POINTER_MOTION_MASK | Gdk::BUTTON_MOTION_MASK \ | Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK \ @@ -149,7 +150,7 @@ void MyGTKGLSceneWidget::on_realize() { knames.clear(); glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Projection setup is done at on_configure_event // Camera setup (ie initial MODELVIEW matrix) is done at on_expose_event @@ -165,25 +166,25 @@ bool MyGTKGLSceneWidget::on_configure_event(GdkEventConfigure* event) { Glib::RefPtr glwindow = get_gl_window(); // *** OpenGL BEGIN *** - //FIXME could segfault if get_gl_window() has failed - if (!glwindow->gl_begin(get_gl_context())) { + if (!glwindow->gl_begin(get_gl_context())) { std::cerr << "Oups : glwindow->gl_begin(get_gl_context())" << std::endl; return false; } - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, w/h, 0.1, 10.0); + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, w/h, 0.1, 10.0); - glwindow->gl_end(); + glwindow->gl_end(); // *** OpenGL END *** return true; } bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) { + std::cout << "e" << std::flush; // CALL_TRACE ; // This one runs mainly when GTK GL Widget have to be redrawn Glib::RefPtr glwindow = get_gl_window(); @@ -256,7 +257,7 @@ bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) { } void MyGTKGLSceneWidget::step() { - this->time += 0.01f; + this->time += 0.05f; this->need_recompute = true; } @@ -314,6 +315,7 @@ bool MyGTKGLSceneWidget::on_scroll_event(GdkEventScroll *event) { ) bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, guint y) { + std::cout << "m" << std::flush; //CALL_TRACE ; // This one runs when a mouse event is catched by the GTK GL Widget /* * type : the type of the event. @@ -359,7 +361,7 @@ bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, if (this->camera.tz + 0.5f <= -0.5f) { this->camera.tz += 0.5f; - std::cout << "camera.tz == " << this->camera.tz << std::endl; + //std::cout << "camera.tz == " << this->camera.tz << std::endl; redraw=true; } } @@ -368,7 +370,7 @@ bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, MOUSE_WHEEL(GDK_SCROLL_DOWN, 0, 0) { if (this->camera.tz - 0.5f >= -9.0f) { this->camera.tz -= 0.5f; - std::cout << "camera.tz == " << this->camera.tz << std::endl; + //std::cout << "camera.tz == " << this->camera.tz << std::endl; redraw=true; } } @@ -406,16 +408,18 @@ bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, prev_type=type; } + if ( redraw ) std::cout << "q" << std::flush; if ( redraw ) queue_draw(); if ( recompute ) this->need_recompute=true; return true; } bool MyGTKGLSceneWidget::on_gtk_idle() { - CALL_TRACE ; // This one runs when there is no more GTK event in the current iteration + //CALL_TRACE ; // This one runs when there is no more GTK event in the current iteration + // Note : This signal is not always connected. // Connected by Glib::signal_idle().connect() call - // Disconnected automatically if it returns false + // Disconnected automatically the first time it returns false if ( ! continuous_play ) return false; this->step(); -- cgit v1.2.3