From dcbaaf5bb09caf07f27c03f3c3db196542668b4a Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Sun, 3 Mar 2013 13:56:50 +0000 Subject: Standardisation des extensions. Avancee sur l'initialisation des VBO mais je galere a trouver un (bon) moyen de charger les fonctions OpenGL qui vont bien. git-svn-id: file:///var/svn/2013-gpudataviz/trunk@17 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d --- src/gpudataviz.cpp | 301 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 301 insertions(+) create mode 100644 src/gpudataviz.cpp (limited to 'src/gpudataviz.cpp') diff --git a/src/gpudataviz.cpp b/src/gpudataviz.cpp new file mode 100644 index 0000000..a9fdb8e --- /dev/null +++ b/src/gpudataviz.cpp @@ -0,0 +1,301 @@ +#include + + +//#include "gtk_includes.h" +#include "gtk_win_main.hpp" +//#include "my_gtk_gl_scene_widget.hpp" +#include "boring_parts.hpp" + +#include // X11 specific + +// Macro to make things readable in main() function +#define EXIT_IF_FAIL(val, expr) do { \ + if ( ! (expr) ) { \ + std::cerr << "Init error " << val << std::endl; \ + exit(val); \ + } \ +} while(0) + +// For understanding the event sequences +#define CALL_TRACE do { \ + std::cout << "trace " <<__PRETTY_FUNCTION__ << std::endl; \ +} while(0) + +int main(int argc, char* argv[]) { + CALL_TRACE; + + // Initialize GTK + Gtk::Main gtkKit(argc, argv); // gtk itself + Gtk::GL::init(argc, argv); // gtkglextmm + + // Query and print OpenGL version + int glVersionMajor, glVersionMinor; + EXIT_IF_FAIL(1, Gdk::GL::query_version(glVersionMajor, glVersionMinor) ); + std::cout << "OpenGL extension version - " << glVersionMajor << "." << glVersionMinor << std::endl; + + // Initialize OpenGL + Gdk::GL::ConfigMode glMode = Gdk::GL::MODE_RGB | Gdk::GL::MODE_DEPTH | Gdk::GL::MODE_DOUBLE; + Glib::RefPtr glconfig; + EXIT_IF_FAIL(2, glconfig=Gdk::GL::Config::create(glMode) ); + + // Initialize the OpenGL scene widget (realization came later) + MyGTKGLSceneWidget glScene(glconfig); + + // Instantiate the GTK app (and realize glScene) + // Could exit() the program if problem with OpenGL or OpenCL + GTKWinMain gtkwinmain(glScene); + + // Initialize OpenCL (only after the MyGTKGLSceneWidget realize) + //EXIT_IF_FAIL(3, initLibs()==0 ); // See boring_parts.cc + + gtkKit.run(gtkwinmain); + + return 0; +} + +/* MyGTKGLSceneWidget implementation + I want to keep interesting code part in this file + in natural reading order +*/ +MyGTKGLSceneWidget::MyGTKGLSceneWidget(Glib::RefPtr &glconfig) { + set_gl_capability(glconfig); + Gdk::EventMask mask = Gdk::POINTER_MOTION_MASK | Gdk::BUTTON_MOTION_MASK | Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK; + set_events(mask); // The containing window should have those attributes too + this->camera.rx = this->camera.ry = 0.0f; this->camera.tz = -3.0f; +} + +MyGTKGLSceneWidget::~MyGTKGLSceneWidget() { } + +void MyGTKGLSceneWidget::on_size_request(Gtk::Requisition* requisition) { + CALL_TRACE; // Technical stuff : GTK call this to ask the widget minimal size + *requisition = Gtk::Requisition(); + requisition->width = 320; requisition->height = 240; +} + +void MyGTKGLSceneWidget::on_realize() { + CALL_TRACE; // This one runs once at window creation time + // It's time to setup GL things that don't change on each frame + + GLenum gl_res; + + Gtk::DrawingArea::on_realize(); + Glib::RefPtr glwindow = get_gl_window(); + + + // *** OpenGL BEGIN *** + if (!glwindow->gl_begin(get_gl_context())) { + std::cerr << "Oups : glwindow->gl_begin(get_gl_context())" << std::endl; + return; + } + + EXIT_IF_FAIL(3, Gdk::GL::query_gl_extension("GL_ARB_vertex_buffer_object") ); + + size_t mesh_width=64; + size_t mesh_height=64; + GLsizeiptr gl_vbo_data_size = mesh_width * mesh_height * sizeof(cl_float4); + intptr_t gl_vbo=0; + + glGenBuffers(1, &gl_vbo); + glBindBuffer(GL_ARRAY_BUFFER, gl_vbo); + /* + STREAM : The data store contents will be modified once and used at most a few times. + STATIC : The data store contents will be modified once and used many times. + DYNAMIC : The data store contents will be modified repeatedly and used many times. + */ + glBufferData(GL_ARRAY_BUFFER, gl_vbo_data_size, NULL, GL_DYNAMIC_DRAW); + if ( gl_res=glGetError() ) { + std::cerr << "glBufferData(). Unable to allocate " << gl_vbo_data_size << "bytes in VRAM"; + std::cerr << gluErrorString(gl_res); + } + +#ifdef HAS_OPENCL +// static bool isOpenCLInitialized=false; + +// if (! isOpenCLInitialized) { +// #ifdef X11 + intptr_t gl_context = (intptr_t)glXGetCurrentContext(); + intptr_t gl_display = (intptr_t)glXGetCurrentDisplay(); + +// std::cerr << "DEBUG : begin initOpenCL()" << std::endl; + initOpenCL(gl_display, gl_context, gl_vbo); /* See boring_parts.cc */ +// isOpenCLInitialized=true; +// #else +// #error initOpenCL works only for X11 systems for now +// #endif +// } +#endif + + + // Programmatically create rendering lists : opengl will able to replay that efficiently + GLUquadricObj* qobj = gluNewQuadric(); + gluQuadricDrawStyle(qobj, GLU_FILL); + glNewList(1, GL_COMPILE); + //gluSphere(qobj, 1.0, 20, 20); + gluSphere(qobj, 1.0, 5, 5); + glEndList(); + + // Setup scene envrionnement + static GLfloat light_diffuse[] = {1.0, 0.0, 0.0, 1.0}; + static GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glClearColor(1.0, 1.0, 1.0, 1.0); + glClearDepth(1.0); + + // Projection setup is done at on_configure_event + // Camera setup (ie initial MODELVIEW matrix) is done at on_expose_event + + glwindow->gl_end(); + // *** OpenGL END *** +} + +bool MyGTKGLSceneWidget::on_configure_event(GdkEventConfigure* event) { + CALL_TRACE ; // This one runs mainly when GTK GL Widget is resized + // See boring_parts.cc. In short : gluPerspective(60.0, aspect, 0.1, 10.0); + return updateGLProjectionMatrix(get_gl_context(), get_gl_window(), get_width(), get_height()); +} + +bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) { +// CALL_TRACE ; // This one runs mainly when GTK GL Widget have to be redrawn + + Glib::RefPtr glwindow = get_gl_window(); + + // *** OpenGL BEGIN *** + if (!glwindow->gl_begin(get_gl_context())) { + std::cerr << "Oups : glwindow->gl_begin(get_gl_context())" << std::endl; + return false; + } + + //Camera position update + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, this->camera.tz); + glRotatef(this->camera.rx, 1.0, 0.0, 0.0); + glRotatef(this->camera.ry, 0.0, 1.0, 0.0); + + // Drawing all the stuff + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glCallList(1); + + + glwindow->gl_end(); + // *** OpenGL END *** + + glwindow->swap_buffers(); // Display the rendered image + + return true; +} + +bool MyGTKGLSceneWidget::on_motion_notify_event (GdkEventMotion *event) { + return do_mouse_logic(event->type, event->state, event->x, event->y); +} + +bool MyGTKGLSceneWidget::on_button_press_event(GdkEventButton *event) { + return do_mouse_logic(event->type, event->state | 1<<(7+event->button) , event->x, event->y); +} + +bool MyGTKGLSceneWidget::on_button_release_event(GdkEventButton *event) { + return do_mouse_logic(event->type, event->state, event->x, event->y); +} + +#define ALL_KEYBOARD_MODIFIERS ( GDK_SHIFT_MASK | GDK_CONTROL_MASK \ + | GDK_SUPER_MASK | GDK_HYPER_MASK | GDK_META_MASK ) + +#define MOUSE_CLIC(button, required_modifier_mask, allowed_extra_modifier_mask) if ( \ + type == GDK_BUTTON_RELEASE \ + && ( state & button ) == button \ + && ( state & required_modifier_mask ) == required_modifier_mask \ + && ( ( state & ALL_KEYBOARD_MODIFIERS ) & ~( required_modifier_mask | allowed_extra_modifier_mask ) ) == 0 \ +) +#define MOUSE_DOUBLECLIC(state_mask) if ( \ + type == GDK_BUTTON_RELEASE \ + && ( state & state_mask ) == state_mask \ + && prev_type == GDK_2BUTTON_PRESS \ +) +#define MOUSE_DRAG_START(state_mask) if ( \ + type == GDK_BUTTON_PRESS \ + && ( state & state_mask ) == state_mask \ +) +#define MOUSE_DRAGING(state_mask) if ( \ + ( type == GDK_MOTION_NOTIFY ) \ + && ( state & state_mask ) == state_mask \ +) +#define MOUSE_DRAG_END(state_mask) if ( \ + type == GDK_BUTTON_RELEASE \ + && ( state & state_mask ) == state_mask \ +) + +bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, guint y) { +/* + * type : the type of the event. + * Simple motion : GDK_MOTION_NOTIFY (3) + * Simple clic : GDK_BUTTON_PRESS then GDK_BUTTON_RELEASE (4 then 7) + * Double clic : GDK_BUTTON_PRESS, GDK_BUTTON_RELEASE, GDK_BUTTON_PRESS, GDK_2BUTTON_PRESS, GDK_BUTTON_RELEASE (4 7 4 5 7) + * + * stat : a bit-mask representing the state of the modifier keys and the pointer buttons. + * GDK_BUTTON1_MASK, ... , GDK_BUTTON5_MASK (mouse buttons) + * GDK_SHIFT_MASK, GDK_LOCK_MASK, GDK_CONTROL_MASK (keyboard standard modifier keys) + * GDK_MOD1_MASK, ... (normally MOD1 it is the Alt key) + * GDK_SUPER_MASK, GDK_HYPER_MASK, GDK_META_MASK (extra keybord modifier keys) + */ + // Static variables to hold previous mouse button event + static GdkEventType prev_type = GDK_NOTHING; + /*static guint prev_state=0; UNUSED FOR NOW */ + static guint drag_x=0, drag_y=0; + + bool redraw=false; // Setting it to true will queue a redraw to the widget (invalidate) + +// std::cout << "event type " << type << " state " << state << " on (" << x << "," << y << ") " << std::endl; + + /* *** BEGIN event filtering *** */ + MOUSE_DRAG_START(GDK_BUTTON2_MASK) { + drag_x=x; drag_y=y; + } + + MOUSE_DRAGING(GDK_BUTTON2_MASK) { + float mouse_sensivity = 0.2f; + gint dx = drag_x - x; // Delta movement (since last event) + gint dy = drag_y - y; // Not unsigned ! + // Yes dy for camera.rx, and -= operator + // GTK mouse coords and Opengl are not on the same coords system + this->camera.rx -= mouse_sensivity * dy; + this->camera.ry -= mouse_sensivity * dx; + drag_x = x; drag_y = y; + redraw=true; + } + + MOUSE_CLIC(GDK_BUTTON1_MASK, 0, 0) { + //TODO + } + + + // Demo filters + MOUSE_CLIC(GDK_BUTTON1_MASK, GDK_SHIFT_MASK, GDK_CONTROL_MASK) { + std::cout << "Mouse 1 clic with shift or control-shift" << std::endl; + } + + MOUSE_DOUBLECLIC(GDK_BUTTON3_MASK) { + std::cout << "Mouse 1 double clic" << std::endl; + } + /* *** END event filtering *** */ + + + // Previous button event retention for double-clic filtering + switch(type) { + case GDK_BUTTON_PRESS: + case GDK_BUTTON_RELEASE: + case GDK_2BUTTON_PRESS: + prev_type=type; +// prev_state=state; + break; + default: + break; + } + + if ( redraw ) queue_draw(); + return true; +} -- cgit v1.2.3