From 35e25937ad05e409340e7cd356c3ce1a45a5a3f9 Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Sun, 3 Mar 2013 20:27:37 +0000 Subject: Avancee sur le C++. Boring parts disparait presque, au profit d'une classe OpenCLMeshKit. Il ne manque que execKernel() a code dans cette classe. Dans gpudataviz.cpp, il faut changer le code OpenGL pour afficher le maillage et pas un isodecaheron de test. git-svn-id: file:///var/svn/2013-gpudataviz/trunk@18 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d --- src/my_gtk_gl_scene_widget.hpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/my_gtk_gl_scene_widget.hpp') diff --git a/src/my_gtk_gl_scene_widget.hpp b/src/my_gtk_gl_scene_widget.hpp index 212f346..b6fbe73 100644 --- a/src/my_gtk_gl_scene_widget.hpp +++ b/src/my_gtk_gl_scene_widget.hpp @@ -2,6 +2,7 @@ #define MY_GTK_GL_SCENE_H #include "gtk_includes.hpp" +#include "opencl_mesh_kit.hpp" // Class that will contain all the OpenGL logic for displaying the OpenCL computed data // Implementation is kept in gpudataviz.cc (I want to keep interesting code part in this file) @@ -23,6 +24,7 @@ class MyGTKGLSceneWidget : public Gtk::DrawingArea, public Gtk::GL::Widget