Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject. | Ludovic Pouzenc | 2019-09-15 | 3 | -12/+53 |
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* | COPYING was mistakenly copied from libfreefare with wrong content | Ludovic Pouzenc | 2019-09-14 | 1 | -206/+669 |
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* | Use autotools instead of hand-written Makefile | Ludovic Pouzenc | 2019-09-14 | 9 | -19/+98 |
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* | TRACE & DEBUG, 80x24x24fps, still troubles with render to texture | Ludovic Pouzenc | 2019-09-08 | 6 | -30/+48 |
| | | | | | | Tidy TRACE and DEBUG for cacaserver use or ncurses (no spurious printf). Switch to 80x24 at 24fps for bandwidth (4 Mbps) Colors are OK with xterm, but not with gnome-terminal | ||||
* | alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge cases | Ludovic Pouzenc | 2019-09-08 | 5 | -27/+92 |
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* | Remove TRACE() calls and make spaces in ( EXPR ) uniform | Ludovic Pouzenc | 2019-09-07 | 4 | -91/+77 |
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* | Multi-process done. GL has to be done cleanly now. | Ludovic Pouzenc | 2019-09-07 | 5 | -44/+102 |
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* | Multi-process is quite there. Need to call init_sdl() and init_gl().. | Ludovic Pouzenc | 2019-09-07 | 8 | -36/+90 |
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* | Unfinished integration of multi-process approach | Ludovic Pouzenc | 2019-09-05 | 9 | -221/+445 |
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* | GL and SDL does not mixup. Add mmap-sem.c example to fork this in separate ↵ | Ludovic Pouzenc | 2019-09-03 | 1 | -0/+140 |
| | | | | processes. | ||||
* | First try for GL drawing. Scene 00 cannot render after scene01_init. | Ludovic Pouzenc | 2019-09-02 | 4 | -25/+154 |
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* | First try for GL drawing. Scene 00 cannot render after scene01_init. | Ludovic Pouzenc | 2019-09-02 | 1 | -199/+0 |
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* | Initial import. First working main loop. | Ludovic Pouzenc | 2019-09-01 | 15 | -0/+1415 |
Switching from scene to scene is done. Loading image to SDL, download SDL texture from VRAM to RAM is done. caca background from SDL texture is "done". GL drawing is not yet tried. Considering OpenGL3 + shaders. |