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path: root/src/scene02.c
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* alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge casesLudovic Pouzenc2019-09-081-0/+10
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* Remove TRACE() calls and make spaces in ( EXPR ) uniformLudovic Pouzenc2019-09-071-1/+1
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* Multi-process is quite there. Need to call init_sdl() and init_gl()..Ludovic Pouzenc2019-09-071-2/+17
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* Unfinished integration of multi-process approachLudovic Pouzenc2019-09-051-1/+9
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* Initial import. First working main loop.Ludovic Pouzenc2019-09-011-0/+42
Switching from scene to scene is done. Loading image to SDL, download SDL texture from VRAM to RAM is done. caca background from SDL texture is "done". GL drawing is not yet tried. Considering OpenGL3 + shaders.