From b6ab2f2c62e593edb50508e0b911a01fe773122f Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Sun, 15 Sep 2019 12:36:19 +0200 Subject: Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject. --- src/main.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/main.h') diff --git a/src/main.h b/src/main.h index bf622ed..a8e0722 100644 --- a/src/main.h +++ b/src/main.h @@ -36,7 +36,8 @@ typedef struct { // OpenGL worker SDL_Window* gl_win; SDL_GLContext gl_ctx; - SDL_Renderer *gl_rndr; + SDL_Renderer *gl_rndr; //XXX remove me + GLuint gl_fbo; SDL_Texture *gl_target; // framebuffer to inject OpenGL or SDL result in caca canvas uint32_t raw_target[FBUF_W*FBUF_H]; -- cgit v1.2.3