#ifndef SCENE01_H_INCLUDED #define SCENE01_H_INCLUDED #include "main.h" typedef struct { GLuint vao; } scene01_env_t; int scene01_init(graphical_env_t *ge, scene01_env_t *se); void scene01_free(graphical_env_t *ge, scene01_env_t *se); int scene01_next(graphical_env_t *ge, scene01_env_t *se); #endif