diff options
Diffstat (limited to 'level/1_orig/lvl0012b.ini')
-rw-r--r-- | level/1_orig/lvl0012b.ini | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/level/1_orig/lvl0012b.ini b/level/1_orig/lvl0012b.ini deleted file mode 100644 index 5cfe146..0000000 --- a/level/1_orig/lvl0012b.ini +++ /dev/null @@ -1,86 +0,0 @@ -# LVL - based on LVL0012.LVL (I have a cunning plan) -releaseRate = 99 -numLemmings = 100 -numToRescue = 90 -timeLimit = 5 -numClimbers = 20 -numFloaters = 20 -numBombers = 20 -numBlockers = 20 -numBuilders = 20 -numBashers = 20 -numMiners = 20 -numDiggers = 20 -xPos = 1120 -style = marble - -# Objects -# id, xpos, ypos, paint mode (), upside down (0,1) -# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) -object_0 = 1, 1248, 160, 4, 0 -object_1 = 0, 1536, 216, 4, 0 -object_2 = 6, 1536, 200, 4, 0 -object_3 = 9, 1632, 216, 4, 0 -object_4 = 9, 1216, 216, 4, 0 -object_5 = 9, 1408, 96, 4, 0 - -# Terrain -# id, xpos, ypos, modifier -# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) -terrain_0 = 38, 1248, 248, 0 -terrain_1 = 38, 1344, 248, 0 -terrain_2 = 38, 1440, 248, 0 -terrain_3 = 38, 1536, 248, 0 -terrain_4 = 53, 1390, 128, 8 -terrain_5 = 9, 1390, 280, 2 -terrain_6 = 8, 1422, 258, 2 -terrain_7 = 2, 1686, 246, 0 -terrain_8 = 3, 1686, 0, 0 -terrain_9 = 10, 1120, 246, 0 -terrain_10 = 41, 1368, 248, 8 -terrain_11 = 41, 1316, 300, 8 -terrain_12 = 40, 1446, 252, 8 -terrain_13 = 40, 1498, 304, 8 -terrain_14 = 41, 1422, 292, 8 -terrain_15 = 40, 1384, 290, 8 -terrain_16 = 27, 1422, 256, 8 -terrain_17 = 27, 1612, 258, 8 -terrain_18 = 27, 1238, 258, 8 -terrain_19 = 27, 1278, 254, 8 -terrain_20 = 27, 1316, 258, 8 -terrain_21 = 27, 1574, 258, 8 -terrain_22 = 27, 1532, 254, 8 -terrain_23 = 37, 1232, 248, 0 -terrain_24 = 37, 1626, 248, 0 -terrain_25 = 37, 1648, 248, 0 -terrain_26 = 37, 1220, 248, 0 -terrain_27 = 30, 1106, 162, 8 -terrain_28 = 30, 1106, 74, 8 -terrain_29 = 30, 1742, 158, 8 -terrain_30 = 30, 1742, 70, 8 -terrain_31 = 11, 1120, 0, 8 -terrain_32 = 32, 1194, 0, 8 -terrain_33 = 32, 1286, 0, 8 -terrain_34 = 32, 1378, 0, 8 -terrain_35 = 32, 1462, 0, 8 -terrain_36 = 32, 1558, 0, 8 -terrain_37 = 32, 1602, 0, 8 -terrain_38 = 6, 1234, 258, 2 -terrain_39 = 6, 1278, 258, 2 -terrain_40 = 6, 1318, 258, 2 -terrain_41 = 6, 1336, 258, 2 -terrain_42 = 6, 1366, 258, 2 -terrain_43 = 6, 1392, 258, 2 -terrain_44 = 6, 1422, 258, 2 -terrain_45 = 6, 1454, 258, 2 -terrain_46 = 6, 1478, 258, 2 -terrain_47 = 6, 1492, 258, 2 -terrain_48 = 6, 1528, 258, 2 -terrain_49 = 6, 1576, 258, 2 -terrain_50 = 6, 1608, 258, 2 - -#Steel -# id, xpos, ypos, width, height - -#Name -name = As long as you try your best |