diff options
Diffstat (limited to 'level/1_orig/lvl0026.ini')
-rw-r--r-- | level/1_orig/lvl0026.ini | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/level/1_orig/lvl0026.ini b/level/1_orig/lvl0026.ini deleted file mode 100644 index 7aa4100..0000000 --- a/level/1_orig/lvl0026.ini +++ /dev/null @@ -1,104 +0,0 @@ -# LVL extracted by Lemmini #LVL0026.LVL -releaseRate = 50 -numLemmings = 60 -numToRescue = 45 -timeLimit = 5 -numClimbers = 0 -numFloaters = 0 -numBombers = 5 -numBlockers = 4 -numBuilders = 20 -numBashers = 10 -numMiners = 0 -numDiggers = 3 -xPos = 1088 -style = fire - -# Objects -# id, xpos, ypos, paint mode (), upside down (0,1) -# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) -object_0 = 0, 1600, 232, 4, 0 -object_1 = 0, 1600, 64, 4, 0 -object_2 = 8, 1408, 88, 0, 0 -object_3 = 8, 1408, 152, 0, 0 -object_4 = 1, 1152, 120, 4, 0 -object_5 = 6, 1600, 16, 4, 0 -object_6 = 6, 1600, 184, 4, 0 - -# Terrain -# id, xpos, ypos, modifier -# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) -terrain_0 = 2, 1118, 248, 0 -terrain_1 = 2, 1168, 248, 0 -terrain_2 = 2, 1218, 248, 0 -terrain_3 = 2, 1068, 248, 0 -terrain_4 = 2, 1588, 288, 0 -terrain_5 = 2, 1538, 288, 0 -terrain_6 = 2, 1638, 288, 0 -terrain_7 = 1, 1546, 120, 0 -terrain_8 = 1, 1596, 120, 0 -terrain_9 = 1, 1646, 120, 0 -terrain_10 = 1, 1546, 144, 0 -terrain_11 = 1, 1596, 144, 0 -terrain_12 = 1, 1646, 144, 0 -terrain_13 = 5, 1068, 224, 0 -terrain_14 = 4, 1080, 184, 8 -terrain_15 = 4, 1080, 136, 0 -terrain_16 = 4, 1080, 88, 0 -terrain_17 = 4, 1080, 40, 0 -terrain_18 = 10, 1024, -6, 0 -terrain_19 = 10, 1134, -4, 0 -terrain_20 = 12, 1358, 148, 0 -terrain_21 = 12, 1358, 98, 0 -terrain_22 = 18, 1272, -56, 0 -terrain_23 = 17, 1346, -60, 0 -terrain_24 = 22, 1548, 168, 0 -terrain_25 = 22, 1548, 210, 0 -terrain_26 = 22, 1548, 42, 0 -terrain_27 = 22, 1548, -12, 0 -terrain_28 = 22, 1368, 198, 0 -terrain_29 = 22, 1368, 246, 0 -terrain_30 = 22, 1368, 20, 8 -terrain_31 = 23, 1392, 222, 8 -terrain_32 = 23, 1400, 228, 8 -terrain_33 = 23, 1408, 236, 8 -terrain_34 = 23, 1416, 244, 8 -terrain_35 = 24, 1388, 218, 0 -terrain_36 = 24, 1396, 226, 0 -terrain_37 = 24, 1404, 234, 0 -terrain_38 = 24, 1412, 242, 0 -terrain_39 = 24, 1402, 218, 2 -terrain_40 = 24, 1410, 226, 2 -terrain_41 = 24, 1418, 234, 2 -terrain_42 = 24, 1426, 242, 2 -terrain_43 = 24, 1420, 250, 0 -terrain_44 = 23, 1424, 256, 8 -terrain_45 = 23, 1432, 258, 8 -terrain_46 = 24, 1428, 258, 0 -terrain_47 = 24, 1434, 250, 2 -terrain_48 = 24, 1442, 258, 2 -terrain_49 = 2, 1688, 288, 0 -terrain_50 = 4, 1694, 240, 0 -terrain_51 = 4, 1694, 192, 0 -terrain_52 = 4, 1694, 144, 0 -terrain_53 = 4, 1694, 96, 0 -terrain_54 = 4, 1694, 48, 0 -terrain_55 = 4, 1694, 0, 0 -terrain_56 = 1, 1694, 120, 0 -terrain_57 = 1, 1694, 144, 0 -terrain_58 = 12, 1536, 288, 0 -terrain_59 = 12, 1218, 272, 0 -terrain_60 = 12, 1166, 272, 0 -terrain_61 = 12, 1116, 272, 0 -terrain_62 = 22, 1400, 286, 0 - -#Steel -# id, xpos, ypos, width, height -steel_0 = 1360, 96, 48, 104 -steel_1 = 1528, 288, 56, 32 -steel_2 = 1216, 272, 56, 48 -steel_3 = 1160, 272, 56, 48 -steel_4 = 1112, 272, 48, 48 - -#Name -name = The Prison! |