From 3e1a78eebdd8dcb35808bb867566ba4f4edde3c4 Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Wed, 17 Jul 2013 11:58:14 +0200 Subject: Déplacement des données dans dossier data MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- data/level/1_orig/lvl0095b.ini | 84 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 data/level/1_orig/lvl0095b.ini (limited to 'data/level/1_orig/lvl0095b.ini') diff --git a/data/level/1_orig/lvl0095b.ini b/data/level/1_orig/lvl0095b.ini new file mode 100644 index 0000000..47ad5bf --- /dev/null +++ b/data/level/1_orig/lvl0095b.ini @@ -0,0 +1,84 @@ +# LVL - based on LVL0095.LVL (Only floaters can survive this) +releaseRate = 50 +numLemmings = 10 +numToRescue = 9 +timeLimit = 5 +numClimbers = 0 +numFloaters = 1 +numBombers = 1 +numBlockers = 0 +numBuilders = 2 +numBashers = 0 +numMiners = 0 +numDiggers = 1 +xPos = 1024 +style = pillar + +# Objects +# id, xpos, ypos, paint mode (), upside down (0,1) +# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) +object_0 = 1, 1056, 16, 4, 0 +object_1 = 0, 1536, 264, 4, 0 +object_2 = 6, 1536, 248, 4, 0 + +# Terrain +# id, xpos, ypos, modifier +# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) +terrain_0 = 26, 1056, 90, 0 +terrain_1 = 26, 1148, 114, 0 +terrain_2 = 26, 1240, 138, 0 +terrain_3 = 1, 1076, 134, 0 +terrain_4 = 1, 1076, 170, 0 +terrain_5 = 1, 1168, 156, 0 +terrain_6 = 1, 1168, 170, 0 +terrain_7 = 1, 1260, 180, 8 +terrain_8 = 7, 1482, 58, 0 +terrain_9 = 1, 1580, -70, 0 +terrain_10 = 3, 1508, 14, 0 +terrain_11 = 31, 1000, 298, 0 +terrain_12 = 31, 1084, 298, 0 +terrain_13 = 32, 1152, 298, 0 +terrain_14 = 31, 1248, 298, 0 +terrain_15 = 31, 1332, 298, 0 +terrain_16 = 32, 1400, 298, 0 +terrain_17 = 32, 1480, 298, 0 +terrain_18 = 31, 1576, 298, 0 +terrain_19 = 33, 1660, 262, 0 +terrain_20 = 32, 1626, 222, 0 +terrain_21 = 21, 1648, 182, 0 +terrain_22 = 34, 960, 256, 0 +terrain_23 = 32, 932, 216, 0 +terrain_24 = 31, 896, 176, 0 +terrain_25 = 32, 928, 136, 0 +terrain_26 = 22, 998, 176, 0 +terrain_27 = 21, 1004, 256, 0 +terrain_28 = 21, 1004, 260, 8 +terrain_29 = 21, 1698, 262, 8 +terrain_30 = 32, 1684, 300, 8 +terrain_31 = 8, 1220, -4, 8 +terrain_32 = 31, 1258, -6, 8 +terrain_33 = 31, 1342, -4, 8 +terrain_34 = 8, 1292, 34, 8 +terrain_35 = 32, 1314, 34, 8 +terrain_36 = 32, 1410, -4, 8 +terrain_37 = 32, 1394, 34, 8 +terrain_38 = 8, 1442, 74, 8 +terrain_39 = 32, 1490, -2, 8 +terrain_40 = 32, 1474, 36, 8 +terrain_41 = 32, 1464, 74, 8 +terrain_42 = 32, 1526, 38, 8 +terrain_43 = 32, 1614, 0, 8 +terrain_44 = 32, 1594, 40, 8 +terrain_45 = 9, 1690, 40, 8 +terrain_46 = 9, 1638, 80, 8 +terrain_47 = 22, 1598, 76, 8 +terrain_48 = 22, 1710, 0, 8 +terrain_49 = 9, 1750, 0, 8 +terrain_50 = 6, 1360, 66, 0 +terrain_51 = 1, 1360, -62, 0 + +#Steel +# id, xpos, ypos, width, height + +#Name +name = It's Lemmingentry Watson -- cgit v1.2.3