From 3e1a78eebdd8dcb35808bb867566ba4f4edde3c4 Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Wed, 17 Jul 2013 11:58:14 +0200 Subject: Déplacement des données dans dossier data MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- styles/brick/brick.ini | 81 --------------------------------------- styles/bubble/bubble.ini | 87 ------------------------------------------ styles/crystal/crystal.ini | 87 ------------------------------------------ styles/dirt/dirt.ini | 87 ------------------------------------------ styles/fire/fire.ini | 88 ------------------------------------------ styles/marble/marble.ini | 81 --------------------------------------- styles/pillar/pillar.ini | 88 ------------------------------------------ styles/rock/rock.ini | 95 ---------------------------------------------- styles/snow/snow.ini | 81 --------------------------------------- styles/special/special.ini | 39 ------------------- 10 files changed, 814 deletions(-) delete mode 100644 styles/brick/brick.ini delete mode 100644 styles/bubble/bubble.ini delete mode 100644 styles/crystal/crystal.ini delete mode 100644 styles/dirt/dirt.ini delete mode 100644 styles/fire/fire.ini delete mode 100644 styles/marble/marble.ini delete mode 100644 styles/pillar/pillar.ini delete mode 100644 styles/rock/rock.ini delete mode 100644 styles/snow/snow.ini delete mode 100644 styles/special/special.ini (limited to 'styles') diff --git a/styles/brick/brick.ini b/styles/brick/brick.ini deleted file mode 100644 index 0a14272..0000000 --- a/styles/brick/brick.ini +++ /dev/null @@ -1,81 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xd0b080 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0b080,0xd0b080,0xC00000,0xA00000,0x801000,0x601000,0xd0d0d0,0xa0a0c0,0x506070,0x777500 - -tiles = 60 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# water - always animate -frames_5 = 9 -anim_5 = 1 -type_5 = 5 -sound_5 = 9 - -# stamper trap - animate on trigger -frames_6 = 18 -anim_6 = 2 -type_6 = 6 -sound_6 = 20 - -# buzz saw trap - animate on trigger -frames_7 = 20 -anim_7 = 2 -type_7 = 6 -sound_7 = 1 - -# blue flag - always animate -frames_8 = 14 -anim_8 = 1 -type_8 = 0 -sound_8 = -1 - -# animated part of exit - always animate -frames_9 = 4 -anim_9 = 1 -type_9 = 0 -sound_9 = -1 diff --git a/styles/bubble/bubble.ini b/styles/bubble/bubble.ini deleted file mode 100644 index c212edc..0000000 --- a/styles/bubble/bubble.ini +++ /dev/null @@ -1,87 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0x50d0f0 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x50d0f0,0x50d0f0,0x30a0f0,0x1060b0,0x004090,0xf0f070,0xc0a040,0x906010,0x603000,0x286877 - -tiles = 64 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# bubble water - always animate -frames_5 = 6 -anim_5 = 1 -type_5 = 5 -sound_5 = 9 - -# red arrow - always animate (animated part of exit) -frames_6 = 7 -anim_6 = 1 -type_6 = 0 -sound_6 = -1 - -# blue flag - always animate -frames_7 = 14 -anim_7 = 1 -type_7 = 0 -sound_7 = -1 - -# zapper trap - animate on trigger -frames_8 = 14 -anim_8 = 2 -type_8 = 6 -sound_8 = 6 - -# pipe trap - animate on trigger -frames_9 = 20 -anim_9 = 2 -type_9 = 6 -sound_9 = 19 - -# zapper (?) -frames_10 = 1 -anim_10 = 0 -type_10 = 0 -sound_10 = -1 diff --git a/styles/crystal/crystal.ini b/styles/crystal/crystal.ini deleted file mode 100644 index 345580f..0000000 --- a/styles/crystal/crystal.ini +++ /dev/null @@ -1,87 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xf0f0f0 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4a80a0,0x206080,0x004050,0x504040,0xc8d8e0,0x88b0c0 - -tiles = 37 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# blue flag - always animate -frames_3 = 14 -anim_3 = 1 -type_3 = 0 -sound_3 = -1 - -# arrows left - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 4 -sound_4 = -1 - -# arrows right - always animate -frames_5 = 7 -anim_5 = 1 -type_5 = 3 -sound_5 = -1 - -# water - always animate -frames_6 = 8 -anim_6 = 1 -type_6 = 5 -sound_6 = 9 - -# blade trap - animate on trigger -frames_7 = 25 -anim_7 = 2 -type_7 = 6 - -# animated part of exit - always animate -frames_8 = 6 -anim_8 = 1 -type_8 = 0 -sound_8 = -1 - -# zapper trap - animate on trigger -frames_9 = 8 -anim_9 = 2 -type_9 = 6 -sound_9 = 6 - -# zapper trap - animate on trigger -frames_10 = 16 -anim_10 = 2 -type_10 = 6 -sound_10 = 6 - diff --git a/styles/dirt/dirt.ini b/styles/dirt/dirt.ini deleted file mode 100644 index 6ebc20e..0000000 --- a/styles/dirt/dirt.ini +++ /dev/null @@ -1,87 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xe08020 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800 - -tiles = 50 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# water - always animate -frames_5 = 8 -anim_5 = 1 -type_5 = 5 -sound_5 = 9 - -# bear trap - animate on trigger -frames_6 = 15 -anim_6 = 2 -type_6 = 6 -sound_6 = 11 - -# animated part of exit - always animate -frames_7 = 6 -anim_7 = 1 -type_7 = 0 -sound_7 = -1 - -# falling stone trap - animate on trigger -frames_8 = 17 -anim_8 = 2 -type_8 = 6 -sound_8 = 20 - -# blue flag - always animate -frames_9 = 14 -anim_9 = 1 -type_9 = 0 -sound_9 = -1 - -# 10 ton trap - animate on trigger -frames_10 = 12 -anim_10 = 2 -type_10 = 6 -sound_10 = 19 diff --git a/styles/fire/fire.ini b/styles/fire/fire.ini deleted file mode 100644 index 002b0c0..0000000 --- a/styles/fire/fire.ini +++ /dev/null @@ -1,88 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0x006090 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x006090,0x006090,0x800000,0x504040,0x402020,0x605050,0x807070,0xc00000,0x004060,0x20216e - -tiles = 64 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 8 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 8 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# lava - always animate -frames_5 = 8 -anim_5 = 1 -type_5 = 5 -sound_5 = 8 - -# animated part of exit - always animate -frames_6 = 6 -anim_6 = 1 -type_6 = 0 -sound_6 = -1 - -# fire pit trap - animate on trigger -frames_7 = 8 -anim_7 = 1 -type_7 = 7 -sound_7 = 8 - -# flame thrower left trap - animate on trigger -frames_8 = 10 -anim_8 = 1 -type_8 = 7 -sound_8 = 8 - -# blue flag - always animate -frames_9 = 14 -anim_9 = 1 -type_9 = 0 -sound_10 = -1 - -# flame thrower right trap - animate on trigger -frames_10 = 10 -anim_10 = 1 -type_10 = 7 -sound_10 = 8 - diff --git a/styles/marble/marble.ini b/styles/marble/marble.ini deleted file mode 100644 index 20d6254..0000000 --- a/styles/marble/marble.ini +++ /dev/null @@ -1,81 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xc0b0f0 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0c0f0,0xc0b0f0,0xf0d0d0,0xa0a0f0,0xf0a0a0,0x8070c0,0xe08080,0xb05050,0x902020,0x5f5777 - -tiles = 60 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# toxic water - always animate -frames_5 = 8 -anim_5 = 1 -type_5 = 5 -sound_5 = 9 - -# animated part of exit - always animate -frames_6 = 6 -anim_6 = 1 -type_6 = 0 -sound_6 = -1 - -# blue flag - always animate -frames_7 = 14 -anim_7 = 1 -type_7 = 0 -sound_7 = -1 - -# squasher trap - animate on trigger -frames_8 = 15 -anim_8 = 2 -type_8 = 6 -sound_8 = 20 - -# spinning blade trap - always animate -frames_9 = 16 -anim_9 = 1 -type_9 = 7 -sound_9 = 8 diff --git a/styles/pillar/pillar.ini b/styles/pillar/pillar.ini deleted file mode 100644 index 5829d14..0000000 --- a/styles/pillar/pillar.ini +++ /dev/null @@ -1,88 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xf0f060 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xf0f060,0xf0f060,0xd0b040,0xb08020,0xa05000,0x803010,0x800000,0x606070,0x404050,0x770000 - -tiles = 62 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# water - always animate -frames_5 = 8 -anim_5 = 1 -type_5 = 5 -sound_5 = 9 - -# animated part of exit - always animate -frames_6 = 6 -anim_6 = 1 -type_6 = 0 -sound_6 = -1 - -# blue flag - always animate -frames_7 = 14 -anim_7 = 1 -type_7 = 0 -sound_7 = -1 - -# wheel&rope trap - animate on trigger -frames_8 = 37 -anim_8 = 2 -type_8 = 6 -sound_8 = 1 - -# spikes left trap - animate on trigger -frames_9 = 7 -anim_9 = 2 -type_9 = 7 -sound_9 = 16 - -# spikes right trap - animate on trigger -frames_10 = 7 -anim_10 = 2 -type_10 = 7 -sound_10 = 16 - diff --git a/styles/rock/rock.ini b/styles/rock/rock.ini deleted file mode 100644 index 379dfbd..0000000 --- a/styles/rock/rock.ini +++ /dev/null @@ -1,95 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xe0d0b0 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe0d0b0,0xe0d0b0,0x207000,0xA09070,0x635438,0x402f20,0x70d010,0xa04000,0x602000,0x766666 - -tiles = 64 - -# animated exit (atomic) -frames_0 = 2 -anim_0 = 1 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# deady grass - always animate -frames_5 = 4 -anim_5 = 1 -type_5 = 5 -sound_5 = 15 - -# tentacle trap - animate on trigger -frames_6 = 10 -anim_6 = 2 -type_6 = 6 -sound_6 = 15 - -# chameleon body right -frames_7 = 1 -anim_7 = 0 -type_7 = 0 -sound_7 = -1 - -# chameleon tongue trap right - animate on trigger -frames_8 = 5 -anim_8 = 2 -type_8 = 6 -sound_8 = 16 - -# chameleon body left -frames_9 = 1 -anim_9 = 0 -type_9 = 0 -sound_9 = -1 - -# chameleon tongue trap right - animate on trigger -frames_10 = 5 -anim_10 = 2 -type_10 = 6 -sound_10 = 16 - -# blue flag - always animate -frames_11 = 14 -anim_11 = 1 -type_11 = 0 -sound_11 = -1 - - diff --git a/styles/snow/snow.ini b/styles/snow/snow.ini deleted file mode 100644 index da180b3..0000000 --- a/styles/snow/snow.ini +++ /dev/null @@ -1,81 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xd0d090 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0d090,0xd0d090,0xa08040,0x803000,0xe0f0f0,0xb0e0f0,0x60c0d0,0x40a090,0x208050,0x306068 - -tiles = 37 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# green flag - always animate -frames_2 = 14 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 - -# arrows left - always animate -frames_3 = 7 -anim_3 = 1 -type_3 = 4 -sound_3 = -1 - -# arrows right - always animate -frames_4 = 7 -anim_4 = 1 -type_4 = 3 -sound_4 = -1 - -# ice water - always animate -frames_5 = 8 -anim_5 = 1 -type_5 = 5 -sound_5 = 9 - -# red flag - always animate (animated part of exit) -frames_6 = 5 -anim_6 = 1 -type_6 = 0 -sound_6 = -1 - -# blue flag - always animate -frames_7 = 14 -anim_7 = 1 -type_7 = 0 -sound_7 = -1 - -# icicle trap - animate on trigger -frames_8 = 14 -anim_8 = 2 -type_8 = 6 -sound_8 = 20 - -# steam trap - always animate -frames_9 = 11 -anim_9 = 1 -type_9 = 7 -sound_9 = 8 diff --git a/styles/special/special.ini b/styles/special/special.ini deleted file mode 100644 index befe984..0000000 --- a/styles/special/special.ini +++ /dev/null @@ -1,39 +0,0 @@ -# animation types -# 0 - don't animate -# 1 - animate continously -# 2 - trap - animate on trigger - else show first pic -# 3 - entry animation: animate once at level start - -# object types -# 0 - passive -# 3 - no digging to the left -# 4 - no digging to the right -# 5 - trap which makes lemmings drown (water/quick sand/mud) -# 6 - trap which replaces lemming with death animation -# 7 - trap which triggers lemming death animation -# 8 - exit -# 32 - entry - -bgColor = 0x000033 -debrisColor = 0xe08020 -particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800 - -tiles = 4 - -# exit - non animated part -frames_0 = 1 -anim_0 = 0 -type_0 = 8 -sound_0 = 14 - -# entry - animate once -frames_1 = 10 -anim_1 = 3 -type_1 = 32 -sound_1 = 5 - -# animated part of exit - always animate -frames_2 = 6 -anim_2 = 1 -type_2 = 0 -sound_2 = -1 -- cgit v1.2.3