From f57c2d6f7683949b8423e1ae4c80d861d3ab1a8f Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Tue, 16 Jul 2013 21:33:24 +0200 Subject: Import des fichiers ini dans git. suppression du chemin en dut dans le prog de test de parsing --- styles/brick/brick.ini | 81 +++++++++++++++++++++++++++++++++++++++ styles/bubble/bubble.ini | 87 ++++++++++++++++++++++++++++++++++++++++++ styles/crystal/crystal.ini | 87 ++++++++++++++++++++++++++++++++++++++++++ styles/dirt/dirt.ini | 87 ++++++++++++++++++++++++++++++++++++++++++ styles/fire/fire.ini | 88 ++++++++++++++++++++++++++++++++++++++++++ styles/marble/marble.ini | 81 +++++++++++++++++++++++++++++++++++++++ styles/pillar/pillar.ini | 88 ++++++++++++++++++++++++++++++++++++++++++ styles/rock/rock.ini | 95 ++++++++++++++++++++++++++++++++++++++++++++++ styles/snow/snow.ini | 81 +++++++++++++++++++++++++++++++++++++++ styles/special/special.ini | 39 +++++++++++++++++++ 10 files changed, 814 insertions(+) create mode 100644 styles/brick/brick.ini create mode 100644 styles/bubble/bubble.ini create mode 100644 styles/crystal/crystal.ini create mode 100644 styles/dirt/dirt.ini create mode 100644 styles/fire/fire.ini create mode 100644 styles/marble/marble.ini create mode 100644 styles/pillar/pillar.ini create mode 100644 styles/rock/rock.ini create mode 100644 styles/snow/snow.ini create mode 100644 styles/special/special.ini (limited to 'styles') diff --git a/styles/brick/brick.ini b/styles/brick/brick.ini new file mode 100644 index 0000000..0a14272 --- /dev/null +++ b/styles/brick/brick.ini @@ -0,0 +1,81 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xd0b080 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0b080,0xd0b080,0xC00000,0xA00000,0x801000,0x601000,0xd0d0d0,0xa0a0c0,0x506070,0x777500 + +tiles = 60 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# water - always animate +frames_5 = 9 +anim_5 = 1 +type_5 = 5 +sound_5 = 9 + +# stamper trap - animate on trigger +frames_6 = 18 +anim_6 = 2 +type_6 = 6 +sound_6 = 20 + +# buzz saw trap - animate on trigger +frames_7 = 20 +anim_7 = 2 +type_7 = 6 +sound_7 = 1 + +# blue flag - always animate +frames_8 = 14 +anim_8 = 1 +type_8 = 0 +sound_8 = -1 + +# animated part of exit - always animate +frames_9 = 4 +anim_9 = 1 +type_9 = 0 +sound_9 = -1 diff --git a/styles/bubble/bubble.ini b/styles/bubble/bubble.ini new file mode 100644 index 0000000..c212edc --- /dev/null +++ b/styles/bubble/bubble.ini @@ -0,0 +1,87 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0x50d0f0 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x50d0f0,0x50d0f0,0x30a0f0,0x1060b0,0x004090,0xf0f070,0xc0a040,0x906010,0x603000,0x286877 + +tiles = 64 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# bubble water - always animate +frames_5 = 6 +anim_5 = 1 +type_5 = 5 +sound_5 = 9 + +# red arrow - always animate (animated part of exit) +frames_6 = 7 +anim_6 = 1 +type_6 = 0 +sound_6 = -1 + +# blue flag - always animate +frames_7 = 14 +anim_7 = 1 +type_7 = 0 +sound_7 = -1 + +# zapper trap - animate on trigger +frames_8 = 14 +anim_8 = 2 +type_8 = 6 +sound_8 = 6 + +# pipe trap - animate on trigger +frames_9 = 20 +anim_9 = 2 +type_9 = 6 +sound_9 = 19 + +# zapper (?) +frames_10 = 1 +anim_10 = 0 +type_10 = 0 +sound_10 = -1 diff --git a/styles/crystal/crystal.ini b/styles/crystal/crystal.ini new file mode 100644 index 0000000..345580f --- /dev/null +++ b/styles/crystal/crystal.ini @@ -0,0 +1,87 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xf0f0f0 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4a80a0,0x206080,0x004050,0x504040,0xc8d8e0,0x88b0c0 + +tiles = 37 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# blue flag - always animate +frames_3 = 14 +anim_3 = 1 +type_3 = 0 +sound_3 = -1 + +# arrows left - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 4 +sound_4 = -1 + +# arrows right - always animate +frames_5 = 7 +anim_5 = 1 +type_5 = 3 +sound_5 = -1 + +# water - always animate +frames_6 = 8 +anim_6 = 1 +type_6 = 5 +sound_6 = 9 + +# blade trap - animate on trigger +frames_7 = 25 +anim_7 = 2 +type_7 = 6 + +# animated part of exit - always animate +frames_8 = 6 +anim_8 = 1 +type_8 = 0 +sound_8 = -1 + +# zapper trap - animate on trigger +frames_9 = 8 +anim_9 = 2 +type_9 = 6 +sound_9 = 6 + +# zapper trap - animate on trigger +frames_10 = 16 +anim_10 = 2 +type_10 = 6 +sound_10 = 6 + diff --git a/styles/dirt/dirt.ini b/styles/dirt/dirt.ini new file mode 100644 index 0000000..6ebc20e --- /dev/null +++ b/styles/dirt/dirt.ini @@ -0,0 +1,87 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xe08020 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800 + +tiles = 50 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# water - always animate +frames_5 = 8 +anim_5 = 1 +type_5 = 5 +sound_5 = 9 + +# bear trap - animate on trigger +frames_6 = 15 +anim_6 = 2 +type_6 = 6 +sound_6 = 11 + +# animated part of exit - always animate +frames_7 = 6 +anim_7 = 1 +type_7 = 0 +sound_7 = -1 + +# falling stone trap - animate on trigger +frames_8 = 17 +anim_8 = 2 +type_8 = 6 +sound_8 = 20 + +# blue flag - always animate +frames_9 = 14 +anim_9 = 1 +type_9 = 0 +sound_9 = -1 + +# 10 ton trap - animate on trigger +frames_10 = 12 +anim_10 = 2 +type_10 = 6 +sound_10 = 19 diff --git a/styles/fire/fire.ini b/styles/fire/fire.ini new file mode 100644 index 0000000..002b0c0 --- /dev/null +++ b/styles/fire/fire.ini @@ -0,0 +1,88 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0x006090 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x006090,0x006090,0x800000,0x504040,0x402020,0x605050,0x807070,0xc00000,0x004060,0x20216e + +tiles = 64 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 8 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 8 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# lava - always animate +frames_5 = 8 +anim_5 = 1 +type_5 = 5 +sound_5 = 8 + +# animated part of exit - always animate +frames_6 = 6 +anim_6 = 1 +type_6 = 0 +sound_6 = -1 + +# fire pit trap - animate on trigger +frames_7 = 8 +anim_7 = 1 +type_7 = 7 +sound_7 = 8 + +# flame thrower left trap - animate on trigger +frames_8 = 10 +anim_8 = 1 +type_8 = 7 +sound_8 = 8 + +# blue flag - always animate +frames_9 = 14 +anim_9 = 1 +type_9 = 0 +sound_10 = -1 + +# flame thrower right trap - animate on trigger +frames_10 = 10 +anim_10 = 1 +type_10 = 7 +sound_10 = 8 + diff --git a/styles/marble/marble.ini b/styles/marble/marble.ini new file mode 100644 index 0000000..20d6254 --- /dev/null +++ b/styles/marble/marble.ini @@ -0,0 +1,81 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xc0b0f0 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0c0f0,0xc0b0f0,0xf0d0d0,0xa0a0f0,0xf0a0a0,0x8070c0,0xe08080,0xb05050,0x902020,0x5f5777 + +tiles = 60 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# toxic water - always animate +frames_5 = 8 +anim_5 = 1 +type_5 = 5 +sound_5 = 9 + +# animated part of exit - always animate +frames_6 = 6 +anim_6 = 1 +type_6 = 0 +sound_6 = -1 + +# blue flag - always animate +frames_7 = 14 +anim_7 = 1 +type_7 = 0 +sound_7 = -1 + +# squasher trap - animate on trigger +frames_8 = 15 +anim_8 = 2 +type_8 = 6 +sound_8 = 20 + +# spinning blade trap - always animate +frames_9 = 16 +anim_9 = 1 +type_9 = 7 +sound_9 = 8 diff --git a/styles/pillar/pillar.ini b/styles/pillar/pillar.ini new file mode 100644 index 0000000..5829d14 --- /dev/null +++ b/styles/pillar/pillar.ini @@ -0,0 +1,88 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xf0f060 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xf0f060,0xf0f060,0xd0b040,0xb08020,0xa05000,0x803010,0x800000,0x606070,0x404050,0x770000 + +tiles = 62 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# water - always animate +frames_5 = 8 +anim_5 = 1 +type_5 = 5 +sound_5 = 9 + +# animated part of exit - always animate +frames_6 = 6 +anim_6 = 1 +type_6 = 0 +sound_6 = -1 + +# blue flag - always animate +frames_7 = 14 +anim_7 = 1 +type_7 = 0 +sound_7 = -1 + +# wheel&rope trap - animate on trigger +frames_8 = 37 +anim_8 = 2 +type_8 = 6 +sound_8 = 1 + +# spikes left trap - animate on trigger +frames_9 = 7 +anim_9 = 2 +type_9 = 7 +sound_9 = 16 + +# spikes right trap - animate on trigger +frames_10 = 7 +anim_10 = 2 +type_10 = 7 +sound_10 = 16 + diff --git a/styles/rock/rock.ini b/styles/rock/rock.ini new file mode 100644 index 0000000..379dfbd --- /dev/null +++ b/styles/rock/rock.ini @@ -0,0 +1,95 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xe0d0b0 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe0d0b0,0xe0d0b0,0x207000,0xA09070,0x635438,0x402f20,0x70d010,0xa04000,0x602000,0x766666 + +tiles = 64 + +# animated exit (atomic) +frames_0 = 2 +anim_0 = 1 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# deady grass - always animate +frames_5 = 4 +anim_5 = 1 +type_5 = 5 +sound_5 = 15 + +# tentacle trap - animate on trigger +frames_6 = 10 +anim_6 = 2 +type_6 = 6 +sound_6 = 15 + +# chameleon body right +frames_7 = 1 +anim_7 = 0 +type_7 = 0 +sound_7 = -1 + +# chameleon tongue trap right - animate on trigger +frames_8 = 5 +anim_8 = 2 +type_8 = 6 +sound_8 = 16 + +# chameleon body left +frames_9 = 1 +anim_9 = 0 +type_9 = 0 +sound_9 = -1 + +# chameleon tongue trap right - animate on trigger +frames_10 = 5 +anim_10 = 2 +type_10 = 6 +sound_10 = 16 + +# blue flag - always animate +frames_11 = 14 +anim_11 = 1 +type_11 = 0 +sound_11 = -1 + + diff --git a/styles/snow/snow.ini b/styles/snow/snow.ini new file mode 100644 index 0000000..da180b3 --- /dev/null +++ b/styles/snow/snow.ini @@ -0,0 +1,81 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xd0d090 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0d090,0xd0d090,0xa08040,0x803000,0xe0f0f0,0xb0e0f0,0x60c0d0,0x40a090,0x208050,0x306068 + +tiles = 37 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# green flag - always animate +frames_2 = 14 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 + +# arrows left - always animate +frames_3 = 7 +anim_3 = 1 +type_3 = 4 +sound_3 = -1 + +# arrows right - always animate +frames_4 = 7 +anim_4 = 1 +type_4 = 3 +sound_4 = -1 + +# ice water - always animate +frames_5 = 8 +anim_5 = 1 +type_5 = 5 +sound_5 = 9 + +# red flag - always animate (animated part of exit) +frames_6 = 5 +anim_6 = 1 +type_6 = 0 +sound_6 = -1 + +# blue flag - always animate +frames_7 = 14 +anim_7 = 1 +type_7 = 0 +sound_7 = -1 + +# icicle trap - animate on trigger +frames_8 = 14 +anim_8 = 2 +type_8 = 6 +sound_8 = 20 + +# steam trap - always animate +frames_9 = 11 +anim_9 = 1 +type_9 = 7 +sound_9 = 8 diff --git a/styles/special/special.ini b/styles/special/special.ini new file mode 100644 index 0000000..befe984 --- /dev/null +++ b/styles/special/special.ini @@ -0,0 +1,39 @@ +# animation types +# 0 - don't animate +# 1 - animate continously +# 2 - trap - animate on trigger - else show first pic +# 3 - entry animation: animate once at level start + +# object types +# 0 - passive +# 3 - no digging to the left +# 4 - no digging to the right +# 5 - trap which makes lemmings drown (water/quick sand/mud) +# 6 - trap which replaces lemming with death animation +# 7 - trap which triggers lemming death animation +# 8 - exit +# 32 - entry + +bgColor = 0x000033 +debrisColor = 0xe08020 +particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800 + +tiles = 4 + +# exit - non animated part +frames_0 = 1 +anim_0 = 0 +type_0 = 8 +sound_0 = 14 + +# entry - animate once +frames_1 = 10 +anim_1 = 3 +type_1 = 32 +sound_1 = 5 + +# animated part of exit - always animate +frames_2 = 6 +anim_2 = 1 +type_2 = 0 +sound_2 = -1 -- cgit v1.2.3