#ifndef LOADER_H #define LOADER_H #include #include "data_ini.h" #include "data_ress.h" /* Load all textures needed for style from gIni */ int loadStyleRes(SDL_Renderer *rend, gameIni_t *gIni, char data_basepath[], gameRess_t *gRess); void unloadStyleRes(gameRess_t *gRess); /* Load all misc textures (lemmings, fonts, cursor...) */ int loadMiscRes(SDL_Renderer *rend, char data_basepath[], gameRess_t *gRess); void unloadMiscRes(gameRess_t *gRess); #endif /*LOADER_H*/