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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2013-03-31 12:52:30 +0000 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2013-03-31 12:52:30 +0000 |
commit | fd619ebcd1b38c39eb53453fe41d206d907749ff (patch) | |
tree | 0bbb6114f7c2992ce0cd5cf44b41e6f7af4dcc22 /src/my_GTK_GL_scene.h | |
parent | be749b6ed55e8f31b438ebeae97e76ae223290db (diff) | |
download | 2013-gpudataviz-fd619ebcd1b38c39eb53453fe41d206d907749ff.tar.gz 2013-gpudataviz-fd619ebcd1b38c39eb53453fe41d206d907749ff.tar.bz2 2013-gpudataviz-fd619ebcd1b38c39eb53453fe41d206d907749ff.zip |
Cosmetrics + debugs pour suivre les events. Il y a un cas qui ramme : mouse2 drag + camera très loin. Car beaucoup d'alpha ? (mettre mesh à 2048 pour voir)
git-svn-id: file:///var/svn/2013-gpudataviz/trunk@27 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d
Diffstat (limited to 'src/my_GTK_GL_scene.h')
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