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authorLudovic Pouzenc <ludovic@pouzenc.fr>2013-03-10 21:36:01 +0000
committerLudovic Pouzenc <ludovic@pouzenc.fr>2013-03-10 21:36:01 +0000
commitbec8869883710493ddf2fd88ae79c3befe41dc9b (patch)
tree44334361f538d0ed285a88bda5e1cc09e1bc4878 /src/my_gtk_gl_scene_widget.hpp
parent149388bfe5069aaefe7bbcd43cca59703e42531d (diff)
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Debut implementation du refresh automatique (style game loop) si demandé (mouse1 down)
compil.sh : -lrt est nécessaire pour avoir des infos précises sur le timing (kernel exec time...) git-svn-id: file:///var/svn/2013-gpudataviz/trunk@22 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d
Diffstat (limited to 'src/my_gtk_gl_scene_widget.hpp')
-rw-r--r--src/my_gtk_gl_scene_widget.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/my_gtk_gl_scene_widget.hpp b/src/my_gtk_gl_scene_widget.hpp
index 2c3cc89..6196ae8 100644
--- a/src/my_gtk_gl_scene_widget.hpp
+++ b/src/my_gtk_gl_scene_widget.hpp
@@ -14,6 +14,8 @@ class MyGTKGLSceneWidget : public Gtk::DrawingArea, public Gtk::GL::Widget<MyGTK
public:
MyGTKGLSceneWidget(Glib::RefPtr<Gdk::GL::Config> &glconfig);
virtual ~MyGTKGLSceneWidget();
+ void step();
+ bool continuous_play;
protected:
virtual void on_size_request(Gtk::Requisition* requisition);
@@ -29,6 +31,8 @@ class MyGTKGLSceneWidget : public Gtk::DrawingArea, public Gtk::GL::Widget<MyGTK
private:
OpenCLMeshKit clKit;
struct camera_params { float rx; float ry; float tz; } camera;
+ float time;
+ bool need_recompute;
};
#endif /*MY_GTK_GL_SCENE_H*/