diff options
Diffstat (limited to 'src/gpudataviz.cpp')
-rw-r--r-- | src/gpudataviz.cpp | 43 |
1 files changed, 16 insertions, 27 deletions
diff --git a/src/gpudataviz.cpp b/src/gpudataviz.cpp index 52b68e5..d3b950d 100644 --- a/src/gpudataviz.cpp +++ b/src/gpudataviz.cpp @@ -101,8 +101,8 @@ void MyGTKGLSceneWidget::on_realize() { //size_t mesh_width=256, mesh_height=256, group_size=256; // TODO : not here //size_t mesh_width=512, mesh_height=512, group_size=256; // TODO : not here - size_t mesh_width=1024, mesh_height=1024, group_size=256; // TODO : not here - //size_t mesh_width=4096, mesh_height=4096, group_size=256; // TODO : not here + //size_t mesh_width=1024, mesh_height=1024, group_size=256; // TODO : not here + size_t mesh_width=2048, mesh_height=2048, group_size=256; // TODO : not here GLuint gl_vbo=0; GLsizeiptr gl_vbo_data_size = mesh_width * mesh_height * sizeof(cl_float4); @@ -229,39 +229,28 @@ bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Drawing all the stuff -/* -TODO : find an auto func for alpha that corresponds to this values - -m_w m_h s_w s_h t_z alpha -1024 1024 1280 1000 -2 0.5 -1024 1024 1024 768 -2 0.125 -1024 1024 320 200 -2 0.025 - -1024 1024 1280 1000 -2 0.5 -1024 1024 1280 1000 -3.5 0.05 -1024 1024 1280 1000 -6.5 0.025 - -4096 4096 1280 1000 -2 0.015625 -1024 1024 1280 1000 -2 0.25 -512 512 1280 1000 -2 0.5 -256 256 1280 1000 -2 0.75 -*/ - + //TODO : do this (and camera update) in configure event ? float m_w=this->clKit.getMeshWidth(); float m_h=this->clKit.getMeshHeight(); - float s_w=this->get_width(); + //float s_w=this->get_width(); float s_h=this->get_height(); float t_z=this->camera.tz; - float c1=((1024+1024)/(m_w+m_h)); - float c2=((s_w*s_h)/(1280*1024)); - float c3=(4/(t_z*t_z)); - +/* The comprehensible one + float c1=(1024*1024)/(m_w*m_h); + float c2=(s_h*s_h)/(1024*1024); + float c3=(-2*-2)/(t_z*t_z); float alpha=0.5*c1*c2*c3; - + if (alpha < 0.01f) alpha = 0.01f; + if (alpha > 1.0f) alpha = 1.0f; std::cout << "c1 == " << c1 << " c2 == " << c2 << " c3 == " << c3 << " alpha == " << alpha << std::endl;; +*/ - +/* The optimized one */ + float alpha=2.0f*(s_h*s_h)/(m_w*m_h)/(t_z*t_z); + if (alpha < 0.01f) alpha = 0.01f; + if (alpha > 1.0f) alpha = 1.0f; + glColor4f(0.40f,0.78f,0.97f,alpha); glBindBuffer(GL_ARRAY_BUFFER, this->clKit.getGLVBO()); glVertexPointer(4, GL_FLOAT, 0, (GLvoid *) 0); |