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path: root/src/gpudataviz.cpp
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#include <iostream>

#include <GL/glew.h>
#include "gtk_win_main.hpp"
#include <gdk/x11/gdkglx.h> // X11 specific

// Macro to make things readable in main() function
#define EXIT_IF_FAIL(val, expr) do { \
	if ( ! (expr) ) { \
		std::cerr << "Init error " << val << std::endl; \
		exit(val); \
	} \
} while(0)

// For understanding the event sequences
#define CALL_TRACE do { \
	std::cout << "trace " <<__PRETTY_FUNCTION__ << std::endl; \
} while(0)

int main(int argc, char* argv[]) {
	CALL_TRACE;

	// Initialize GTK
	Gtk::Main gtkKit(argc, argv); // gtk itself
	Gtk::GL::init(argc, argv);    // gtkglextmm

	// Query and print OpenGL version
	int glVersionMajor, glVersionMinor;
	EXIT_IF_FAIL(1, Gdk::GL::query_version(glVersionMajor, glVersionMinor) );
	std::cout << "OpenGL extension version - " << glVersionMajor << "." << glVersionMinor << std::endl;

	// Initialize OpenGL
	Gdk::GL::ConfigMode glMode = Gdk::GL::MODE_RGB | Gdk::GL::MODE_DEPTH | Gdk::GL::MODE_DOUBLE;
	Glib::RefPtr<Gdk::GL::Config> glconfig;
	EXIT_IF_FAIL(2, glconfig=Gdk::GL::Config::create(glMode) );

	// Initialize the OpenGL scene widget (realization came later)
	MyGTKGLSceneWidget glScene(glconfig);

	// Instantiate the GTK app (and realize glScene)
	// Could exit() the program if problem with OpenGL or OpenCL
	GTKWinMain gtkwinmain(glScene);

	// Run the app
	//gtkKit.run(gtkwinmain);

	//FIXME : handle main loop quit, maybe do that logic inside MyGTKGLSceneWidget, find bug with multiple mouse button release
	while ( true ) {
		while ( Gtk::Main::events_pending() ) {
			Gtk::Main::iteration(false);
		}
		if ( glScene.continuous_play ) {
			glScene.step();
			glScene.queue_draw();
			std::cout << "." << std::flush;
		} else {
			Gtk::Main::iteration(true);
			std::cout << "!" << std::flush;
		}
	}

	return 0;
}

/* MyGTKGLSceneWidget implementation (extends a Gtk::DrawingArea with Gtk::GL::Widget)
	I want to keep all interesting code parts in this file, in natural reading order
*/
MyGTKGLSceneWidget::MyGTKGLSceneWidget(Glib::RefPtr<Gdk::GL::Config> &glconfig) {
	set_gl_capability(glconfig);
	Gdk::EventMask mask = Gdk::POINTER_MOTION_MASK | Gdk::BUTTON_MOTION_MASK \
			      | Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK \
			      | Gdk::SCROLL_MASK;
	set_events(mask); // The containing window should have those attributes too
	this->camera.rx = -64.0f; this->camera.ry = -16.0f; this->camera.tz = -2.0f;
	need_recompute=false; time=0.0f; continuous_play=false;
}

MyGTKGLSceneWidget::~MyGTKGLSceneWidget() { }

void MyGTKGLSceneWidget::on_size_request(Gtk::Requisition* requisition) {
	CALL_TRACE; // Technical stuff : GTK call this to ask the widget minimal size 
 	*requisition = Gtk::Requisition();
	requisition->width = 320; requisition->height = 240;
}

void MyGTKGLSceneWidget::on_realize() {
	CALL_TRACE; // This one runs once at window creation time
	// It's time to setup GL things that don't change on each frame
	Gtk::DrawingArea::on_realize();
	Glib::RefPtr<Gdk::GL::Window> glwindow = get_gl_window();

	// *** OpenGL BEGIN ***
	GLenum gl_res;
	if (!glwindow->gl_begin(get_gl_context())) {
		std::cerr << "Oups : glwindow->gl_begin(get_gl_context())" << std::endl;
		return;
	}

	EXIT_IF_FAIL(3, Gdk::GL::query_gl_extension("GL_ARB_vertex_buffer_object") );
	EXIT_IF_FAIL(4, glewInit() == 0 );
	
	//size_t mesh_width=256, mesh_height=256, group_size=256; // TODO : not here
	//size_t mesh_width=512, mesh_height=512, group_size=256; // TODO : not here
	size_t mesh_width=1024, mesh_height=1024, group_size=256; // TODO : not here
	//size_t mesh_width=4096, mesh_height=4096, group_size=256; // TODO : not here

	GLuint gl_vbo=0;
	GLsizeiptr gl_vbo_data_size = mesh_width * mesh_height * sizeof(cl_float4);
	std::cout << "gl_vbo_data_size==" << gl_vbo_data_size << std::endl;

	glGenBuffers(1, &gl_vbo);
	glBindBuffer(GL_ARRAY_BUFFER, gl_vbo);
	glBufferData(GL_ARRAY_BUFFER, gl_vbo_data_size, NULL, GL_DYNAMIC_DRAW);
	gl_res=glGetError();
	if ( gl_res != GL_NO_ERROR ) {
		std::cerr << "glBufferData(). Unable to allocate " << gl_vbo_data_size << " bytes in VRAM" << std::endl;
		std::cerr << gluErrorString(gl_res);
		EXIT_IF_FAIL(5, false);
	}

//#ifdef X11
		intptr_t gl_context = (intptr_t)glXGetCurrentContext();
		intptr_t gl_display = (intptr_t)glXGetCurrentDisplay();
//#else
//	#error initOpenCL works only for X11 systems for now
//#endif

	int cl_res = this->clKit.initCL(gl_display, gl_context, gl_vbo, mesh_width, mesh_height, group_size);
	EXIT_IF_FAIL(cl_res, cl_res==0);
	this->clKit.resetVBO(); // XXX Just for displaying a flat mesh at start

	const char source[]=STRINGIFY(
		/* This is OpenCL kernel code (Syntax like C but it's a different language) */
		__kernel void water1(__global float4 *pos, unsigned int width, unsigned int height, float time) {
			unsigned int nx = get_global_id(0);
			unsigned int ny = get_global_id(1);
			/* calculate uv coordinates of the mesh point [0.0;1.0] */
			float u = nx / (float) width;
			float v = ny / (float) height;
			/* calculate centered normalized coordinates [-1.0;1.0] */
			float x = u*2.0-1.0;
			float y = v*2.0-1.0;
			/* Calculate the desirated value of the mesh point */
			float freq = 8.0 * 3.14;
			float amp = 1.0 / 10.0; /* 0.1 does NOT works ! WTF !!! */
			float speed = 1.0;
			float dist = sqrt(x*x+y*y);
			float z;
			//for(int i = 0; i < 40000; i++){
			z = amp * sin( freq * dist - speed * time ) / dist ; 
			//}
			/* We only use normalized quaterinons here */
			float w = 1.0;
			/* Write output vertex (centered) */
			pos[ny*width+nx] = (float4)(x, y, z, w);
		}
	);

	std::list<std::string> knames;
	knames.push_back("water1");
	cl_res = this->clKit.compileKernels(knames, source, sizeof(source));

	EXIT_IF_FAIL(6, cl_res==0);
	knames.clear();

	glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	// Projection setup is done at on_configure_event
	// Camera setup (ie initial MODELVIEW matrix) is done at on_expose_event
	
	glwindow->gl_end();
	// *** OpenGL END ***
}

bool MyGTKGLSceneWidget::on_configure_event(GdkEventConfigure* event) {
	CALL_TRACE ; // This one runs mainly when GTK GL Widget is resized

	float h=this->get_height();
	float w=this->get_width();
	Glib::RefPtr<Gdk::GL::Window> glwindow = get_gl_window();

	// *** OpenGL BEGIN ***

	//FIXME could segfault if get_gl_window() has failed
  if (!glwindow->gl_begin(get_gl_context())) {
		std::cerr << "Oups : glwindow->gl_begin(get_gl_context())" << std::endl;
		return false;
	}

  glViewport(0, 0, w, h);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(60.0, w/h, 0.1, 10.0);

  glwindow->gl_end();
	// *** OpenGL END ***

	return true;
}

bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) {
//	CALL_TRACE ; // This one runs mainly when GTK GL Widget have to be redrawn

	Glib::RefPtr<Gdk::GL::Window> glwindow = get_gl_window();

	// *** OpenCL BEGIN
	if (this->need_recompute) {
		this->need_recompute=false;
//		std::cout << "execKernel(\"water1\", " << this->time << ");" << std::endl;
		int res = this->clKit.execKernel("water1", this->time);
		if ( res !=0 ) std::cerr << "execKernel() has returned " << res << std::endl;
//		std::cout << " -> " << res << std::endl;
	}
	// *** OpenCL END

	// *** OpenGL BEGIN ***
	if (!glwindow->gl_begin(get_gl_context())) {
		std::cerr << "Oups : glwindow->gl_begin(get_gl_context())" << std::endl;
		return false;
	}

	//Camera position update
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glTranslatef(0.0, 0.0, this->camera.tz);
	glRotatef(this->camera.rx, 1.0, 0.0, 0.0);
	glRotatef(this->camera.ry, 0.0, 0.0, 1.0);

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	// Drawing all the stuff
/*
TODO : find an auto func for alpha that corresponds to this values

m_w    m_h   s_w   s_h   t_z   alpha
1024  1024   1280  1000  -2    0.5
1024  1024   1024  768   -2    0.125
1024  1024   320   200   -2    0.025

1024  1024   1280  1000  -2    0.5
1024  1024   1280  1000  -3.5  0.05
1024  1024   1280  1000  -6.5  0.025

4096  4096   1280  1000  -2    0.015625
1024  1024   1280  1000  -2    0.25
512    512   1280  1000  -2    0.5
256    256   1280  1000  -2    0.75
*/
	
	float m_w=this->clKit.getMeshWidth();
	float m_h=this->clKit.getMeshHeight();
	float s_w=this->get_width();
	float s_h=this->get_height();
	float t_z=this->camera.tz;

	float c1=((1024+1024)/(m_w+m_h));
	float c2=((s_w*s_h)/(1280*1024));
	float c3=(4/(t_z*t_z));
	
	float alpha=0.5*c1*c2*c3;
	
	std::cout << "c1 == " << c1 << " c2 == " << c2 << " c3 == " << c3 << " alpha == " << alpha << std::endl;;


	glColor4f(0.40f,0.78f,0.97f,alpha);
	glBindBuffer(GL_ARRAY_BUFFER, this->clKit.getGLVBO());
	glVertexPointer(4, GL_FLOAT, 0, (GLvoid *) 0);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDrawArrays(GL_POINTS, 0, this->clKit.getMeshItemCount());
	glDisableClientState(GL_COLOR_ARRAY);
	glBindBuffer(GL_ARRAY_BUFFER, 0);

	glwindow->gl_end();
	// *** OpenGL END ***

	glwindow->swap_buffers(); // Display the rendered image

	return true;
}

void MyGTKGLSceneWidget::step() {
			this->time += 0.01f;
			this->need_recompute = true;
}

bool MyGTKGLSceneWidget::on_motion_notify_event (GdkEventMotion *event) {
	return do_mouse_logic(event->type, event->state, event->x, event->y);
}

bool MyGTKGLSceneWidget::on_button_press_event(GdkEventButton *event) {
	return do_mouse_logic(event->type, event->state | 1<<(7+event->button) , event->x, event->y);
}

bool MyGTKGLSceneWidget::on_button_release_event(GdkEventButton *event) {
	return do_mouse_logic(event->type, event->state, event->x, event->y);
}

bool MyGTKGLSceneWidget::on_scroll_event(GdkEventScroll *event) {
	return do_mouse_logic(event->type, event->state | 1<<(7+event->direction) , event->x, event->y);
}

#define ALL_KEYBOARD_MODIFIERS ( GDK_SHIFT_MASK | GDK_CONTROL_MASK \
	| GDK_SUPER_MASK | GDK_HYPER_MASK | GDK_META_MASK )

#define MOUSE_CLIC(button, required_modifier_mask, allowed_extra_modifier_mask) if ( \
	type == GDK_BUTTON_RELEASE \
	&& ( state & button ) == button \
	&& ( state & required_modifier_mask ) == required_modifier_mask \
	&& ( ( state & ALL_KEYBOARD_MODIFIERS ) & ~( required_modifier_mask | allowed_extra_modifier_mask ) ) == 0 \
)

#define MOUSE_WHEEL(direction, required_modifier_mask, allowed_extra_modifier_mask) if ( \
	type == GDK_SCROLL \
	&& ( state & (1<<(7+direction)) ) == (1<<(7+direction)) \
	&& ( state & required_modifier_mask ) == required_modifier_mask \
	&& ( ( state & ALL_KEYBOARD_MODIFIERS ) & ~( required_modifier_mask | allowed_extra_modifier_mask ) ) == 0 \
)

#define MOUSE_DOUBLECLIC(state_mask) if ( \
	type == GDK_BUTTON_RELEASE \
	&& ( state & state_mask ) == state_mask \
	&& prev_type == GDK_2BUTTON_PRESS \
)
#define MOUSE_DRAG_START(state_mask) if ( \
	type == GDK_BUTTON_PRESS \
	&& ( state & state_mask ) == state_mask \
)
#define MOUSE_DRAGING(state_mask) if ( \
	( type == GDK_MOTION_NOTIFY ) \
	&& ( state & state_mask ) == state_mask \
)
#define MOUSE_DRAG_END(state_mask) if ( \
	type == GDK_BUTTON_RELEASE \
	&& ( state & state_mask ) == state_mask \
)

bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, guint y) {
/*
 * type : the type of the event.
 *	Simple motion : GDK_MOTION_NOTIFY (3)
 *	Simple clic : GDK_BUTTON_PRESS then GDK_BUTTON_RELEASE (4 then 7)
 *	Double clic : GDK_BUTTON_PRESS, GDK_BUTTON_RELEASE, GDK_BUTTON_PRESS, GDK_2BUTTON_PRESS, GDK_BUTTON_RELEASE (4 7 4 5 7)
 *	Scroll : GDK_SCROLL (31)
 *	event type 31 state 144 on (475,67) 
 *	event type 31 state 272 on (475,67) 
 *
 *
 * state : a bit-mask representing the state of the modifier keys and the pointer buttons.
 * 	GDK_BUTTON1_MASK, ... , GDK_BUTTON5_MASK (mouse buttons)
 * 	GDK_SCROLL_UP, GDK_SCROLL_DOWN, GDK_SCROLL_LEFT, GDK_SCROLL_RIGHT (mouse wheel scroll)
 * 	GDK_SHIFT_MASK, GDK_LOCK_MASK, GDK_CONTROL_MASK (keyboard standard modifier keys)
 *	GDK_MOD1_MASK, ... (normally MOD1 it is the Alt key)
 * 	GDK_SUPER_MASK, GDK_HYPER_MASK, GDK_META_MASK (extra keybord modifier keys)
 */
	static GdkEventType prev_type = GDK_NOTHING; // Static variable to hold previous mouse button event
	static guint drag_x=0, drag_y=0; // Static for DRAGING displacement calculus
	bool recompute=false; // Setting it to true will call OpenCL on next redraw
	bool redraw=false; // Setting it to true will queue a redraw to the widget (invalidate)

	// For event filter debug (display all events)
	//std::cout << "event type " << type << " state " << state << " on (" << x << "," << y << ") " << std::endl;

	/* *** BEGIN event filtering *** */ 
	MOUSE_DRAG_START(GDK_BUTTON2_MASK) {
		drag_x=x; drag_y=y;
	}

	// Carmera rotation
	MOUSE_DRAGING(GDK_BUTTON2_MASK) {
		float mouse_sensivity = 0.2f;
		gint dx = drag_x - x; // Delta movement (since last event)
		gint dy = drag_y - y; // Not unsigned !
		this->camera.rx -= mouse_sensivity * dy; // Camera position update
		this->camera.ry -= mouse_sensivity * dx; // Yes dy for camera.rx, and -= operator :
		// GTK mouse coords and OpenGL ones are not on the same coords system
		drag_x = x; drag_y = y;
		redraw=true;
	}

	// Camera zoom-in
	MOUSE_WHEEL(GDK_SCROLL_UP, 0, 0) {
		
		if (this->camera.tz + 0.5f <= -0.5f) {
			this->camera.tz += 0.5f;
			std::cout << "camera.tz == " << this->camera.tz << std::endl;
			redraw=true;
		}
	}

	// Camera zoom-out
	MOUSE_WHEEL(GDK_SCROLL_DOWN, 0, 0) {
		if (this->camera.tz - 0.5f >= -9.0f) {
			this->camera.tz -= 0.5f;
			std::cout << "camera.tz == " << this->camera.tz << std::endl;
			redraw=true;
		}
	}

	/*
	MOUSE_CLIC(GDK_BUTTON1_MASK, 0, 0) {
		//TODO 
		this->clKit.execKernel("water1", 0.0f);
		redraw=true;
	}*/

	MOUSE_DRAG_START(GDK_BUTTON1_MASK) {
		this->continuous_play=true;
	}

	MOUSE_DRAG_END(GDK_BUTTON1_MASK) {
		this->continuous_play=false;
	}
	
	// Demo filters
	MOUSE_CLIC(GDK_BUTTON1_MASK, GDK_SHIFT_MASK, GDK_CONTROL_MASK) {
		std::cout << "Mouse 1 clic with shift or control-shift" << std::endl;
	}
	
	MOUSE_DOUBLECLIC(GDK_BUTTON3_MASK) {
		std::cout << "Mouse 1 double clic" << std::endl;
	}
	/* *** END event filtering *** */


	// Previous button event retention for double-clic filtering
	if ( type == GDK_BUTTON_PRESS || type == GDK_2BUTTON_PRESS || type == GDK_BUTTON_RELEASE ) {
		prev_type=type;
	}

	if ( redraw ) queue_draw();
	if ( recompute ) this->need_recompute=true;
	return true;
}