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#ifndef MY_GTK_GL_SCENE_H
#define MY_GTK_GL_SCENE_H
#include <gtkmm.h>
#include <gtkglmm.h>
#include <GL/glu.h>
#include "opencl_mesh_kit.hpp"
// Class that will contain all the OpenGL logic for displaying the OpenCL computed data
// Implementation is kept in gpudataviz.cc (I want to keep interesting code part in this file)
class MyGTKGLSceneWidget : public Gtk::DrawingArea, public Gtk::GL::Widget<MyGTKGLSceneWidget>
{
public:
MyGTKGLSceneWidget(Glib::RefPtr<Gdk::GL::Config> &glconfig);
virtual ~MyGTKGLSceneWidget();
void step();
bool continuous_play;
protected:
virtual void on_size_request(Gtk::Requisition* requisition);
virtual void on_realize();
virtual bool on_configure_event(GdkEventConfigure* event);
virtual bool on_expose_event(GdkEventExpose* event);
virtual bool on_motion_notify_event (GdkEventMotion *event);
virtual bool on_button_press_event(GdkEventButton *event);
virtual bool on_button_release_event(GdkEventButton *event);
virtual bool on_scroll_event(GdkEventScroll *event);
virtual bool on_gtk_idle();
bool do_mouse_logic(GdkEventType type, guint state, guint x, guint y);
private:
OpenCLMeshKit clKit;
struct camera_params { float rx; float ry; float tz; } camera;
bool need_recompute;
float time;
};
#endif /*MY_GTK_GL_SCENE_H*/
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