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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2018-12-31 18:48:50 +0100 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2018-12-31 19:17:37 +0100 |
commit | 0c1aec42f4c23dc3a0671fe95089f27047284d79 (patch) | |
tree | 27c05b971cd2074f20a719048d0c3191f165aff6 /INSTALL | |
parent | 64f9fbff414c6f17c2256dcd6c932b5d0c3f1380 (diff) | |
download | blender-export-hl1map-0c1aec42f4c23dc3a0671fe95089f27047284d79.tar.gz blender-export-hl1map-0c1aec42f4c23dc3a0671fe95089f27047284d79.tar.bz2 blender-export-hl1map-0c1aec42f4c23dc3a0671fe95089f27047284d79.zip |
First export plugin version
Diffstat (limited to 'INSTALL')
-rw-r--r-- | INSTALL | 17 |
1 files changed, 17 insertions, 0 deletions
@@ -0,0 +1,17 @@ +INSTALL IT +You have to put the io_scene_hl1map folder into a valid blender addon folder. +(replace "2.NN" with actual Blender version you use) +On MSWindows it cloud be : C:\Program Files\Blender Foundation\Blender\2.NN\scripts\addons +On GNU/Linux it could be : ~/.config/blender/2.NN/scripts/addons + +ENABLE IT +Start Blender, go to File > User Preferences, tab Add-ons. +Filter on "Import-Export" category +Check "Export Half-Life 1 Tools Format (.map)" addon. +Press "Save User Settings" button if you want it to stay enabled accros Blender restarts. + +USE IT +Use it by File > Export > Half-Life 1 Tools (.map) +Choose a path and file name with .map extension +Check options in "Export HL1 .map" side view. +Press "Export HL1 .map" button near the choosen filepath. |