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authorLudovic Pouzenc <ludovic@pouzenc.fr>2018-12-31 18:48:50 +0100
committerLudovic Pouzenc <ludovic@pouzenc.fr>2018-12-31 19:17:37 +0100
commit0c1aec42f4c23dc3a0671fe95089f27047284d79 (patch)
tree27c05b971cd2074f20a719048d0c3191f165aff6 /io_scene_hl1map/export_hl1map.py
parent64f9fbff414c6f17c2256dcd6c932b5d0c3f1380 (diff)
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First export plugin version
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diff --git a/io_scene_hl1map/export_hl1map.py b/io_scene_hl1map/export_hl1map.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+import bmesh
+from mathutils import Vector
+from bpy_extras.io_utils import create_derived_objects, free_derived_objects
+
+# https://developer.valvesoftware.com/wiki/MAP_file_format
+
+def fmt3(vec3):
+ return '%f %f %f'%(vec3.x, vec3.y, vec3.z)
+ #return ' '.join(['%%.%df']*3)%tuple([precision]*3)%(vec3.x, vec3.y, vec3.z)
+def fmt_plane(plane3dots):
+ return '( %s ) ( %s ) ( %s )'%(fmt3(plane3dots[0]), fmt3(plane3dots[1]), fmt3(plane3dots[2]))
+def fmt_tex(tev, toff):
+ return '[ %s %.1f ]'%(fmt3(tev), toff)
+def fmt_face(plane3dots, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY):
+ return '%s %s %s %s %s'%(
+ fmt_plane(plane3dots), tename,
+ fmt_tex(tev1, teoff1),
+ fmt_tex(tev2, teoff2),
+ fmt3(Vector([rot, scaleX, scaleY]))
+ )
+
+def output_entity_start(dict_props, fh):
+ fh.write('{\n')
+ for k,v in dict_props.items():
+ fh.write('\t%-16s "%s"\n'%('"'+k+'"',v))
+
+def output_brush_start(fh):
+ fh.write('\t{\n')
+
+def output_brush_face(plane3dots, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY, fh):
+ fh.write('\t\t%s\n'%fmt_face(plane3dots, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY))
+
+def output_brush_end(fh):
+ fh.write('\t}\n')
+
+def output_entity_end(fh):
+ fh.write('}\n')
+
+def normal(plane3dots):
+ v01 = plane3dots[1] - plane3dots[0]
+ v02 = plane3dots[2] - plane3dots[0]
+ n = v01.cross(v02)
+ n.normalize()
+ return n
+
+def flip(plane3dots):
+ tmp = plane3dots[2]
+ plane3dots[2] = plane3dots[1]
+ plane3dots[1] = tmp
+
+def debug1(o=''):
+ #print(o)
+ return None
+
+def debug2(fano,plane3dots):
+ fano.normalize()
+ debug1(fano)
+ v01 = plane3dots[1] - plane3dots[0]
+ v02 = plane3dots[2] - plane3dots[0]
+ n = v01.cross(v02)
+ n.normalize()
+ debug1(n)
+ debug1(fano-n)
+ debug1()
+
+
+def save(operator, context, filepath, worldspawn_props, blender_to_map_scale_factor, use_selection=True):
+ """Save the Blender scene to a map file."""
+
+ # Make sure that data we want to access is not out of sync because edit mode is in use
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ sc = context.scene
+ if use_selection:
+ objects = list(ob for ob in sc.objects if ob.is_visible(sc) and ob.type == 'MESH' and ob.data and ob.select)
+ else:
+ objects = list(ob for ob in sc.objects if ob.is_visible(sc) and ob.type == 'MESH' and ob.data)
+
+ # Simplify each mesh once (a mesh could be used by multiple objects)
+ for mesh in set([ob.data for ob in objects]):
+ bm = bmesh.new()
+ bm.from_mesh(mesh)
+ bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1/blender_to_map_scale_factor)
+ bmesh.ops.holes_fill(bm, edges=bm.edges) #, sides=0
+ bmesh.ops.connect_verts_concave(bm, faces=bm.faces)
+ bmesh.ops.connect_verts_nonplanar(bm, faces=bm.faces) #, angle_limit=0.0
+ bmesh.ops.planar_faces(bm, faces=bm.faces)
+ bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
+ bm.to_mesh(mesh)
+ bm.free()
+
+ # Iterate over objects, make computations (set of cross planes) and print them as worldspawn entity brushes
+ with open(filepath, 'w') as fh:
+ output_entity_start(worldspawn_props, fh)
+ for ob in objects:
+ debug1(ob.name)
+ mat_to_map = ob.matrix_world * blender_to_map_scale_factor
+ mesh = ob.data
+ mesh.update(calc_tessface=True)
+ for fa in mesh.tessfaces:
+ output_brush_start(fh)
+ tename='AAATRIGGER'
+ tev1 = Vector([1,0,0])
+ teoff1 = 0
+ tev2 = Vector([0,-1,0])
+ teoff2 = 0
+ rot = 0
+ scaleX = 1
+ scaleY = 1
+ # Make a brush in .map for each face in blender
+ # Brushes are (strangely) defined as a set of intersecting planes in .map
+ # Planes are defined with 3 3D points belonging to it
+ # "They must be in a clockwise order when facing the outside of the plane
+ # that is, the side that points outwards from the brush"
+ brfront = [None,None,None]
+ brback = [None,None,None]
+ # For now this code take the 3 first vectices of the face
+ # TODO This can cause troubles if they are colinear or if they have narrow angle
+ for i in [0,1,2]:
+ vi = mesh.vertices[fa.vertices[i]].co
+ # front plane in brush will match face in blender (in global coords, with a scale factor)
+ brfront[i] = mat_to_map * vi
+ # back plane will be 1 (map) unit inside (normal facing outside, so substract it)
+ brback[i] = mat_to_map * ( vi - fa.normal / blender_to_map_scale_factor )
+ # Check if coords are in clockwise order, else flip them
+ fano = mat_to_map.to_3x3() * fa.normal
+ frno = normal(brfront)
+ epsilon = 0.1
+ if ( (fano - frno).length_squared > epsilon ):
+ flip(brfront)
+ debug1('Front Flipped')
+ else:
+ flip(brback)
+ debug1('Back Flipped')
+ debug2(mat_to_map.to_3x3() * fa.normal, brfront)
+ debug2(mat_to_map.to_3x3() *-fa.normal, brback)
+ output_brush_face(brfront, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY, fh)
+ output_brush_face(brback, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY, fh)
+ # make 1 side face in brush per blender edge
+ for i,j in fa.edge_keys:
+ brside = [None,None,None]
+ brside[0] = mat_to_map * ( mesh.vertices[i].co )
+ brside[1] = mat_to_map * ( mesh.vertices[j].co )
+ brside[2] = mat_to_map * ( mesh.vertices[j].co - fa.normal )
+ # Let have a plane define by a point A and a normal n
+ # Let M a point in space. M is on the plane if AM.n = 0
+ # Now we want to know if the "side" face normal is poiting outwards of the brush (<0)
+ # Take A = side[0], M = fa.center (that is inside the brush), n = normal(side)
+ if ( (mat_to_map * fa.center - brside[0]).dot(normal(brside)) < 0):
+ flip(brside)
+ debug1('Side Flipped')
+ debug1(normal(brside))
+ output_brush_face(brside, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY, fh)
+ output_brush_end(fh)
+ # endfor fa in mesh.tessfaces:
+ output_entity_end(fh)
+ return {'FINISHED'}
+