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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
commit | 235cbc46a64ac63fd53df8a39a8681a8fcea2848 (patch) | |
tree | 3d792f5e4a1bb7f8054948b74b389be1a128b342 /res | |
download | demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.gz demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.bz2 demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.zip |
Initial import. First working main loop.
Switching from scene to scene is done.
Loading image to SDL, download SDL texture from VRAM to RAM is done.
caca background from SDL texture is "done".
GL drawing is not yet tried. Considering OpenGL3 + shaders.
Diffstat (limited to 'res')
-rw-r--r-- | res/eo1.bmp | bin | 0 -> 76822 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/res/eo1.bmp b/res/eo1.bmp Binary files differnew file mode 100644 index 0000000..96a68d8 --- /dev/null +++ b/res/eo1.bmp |