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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
commit | 235cbc46a64ac63fd53df8a39a8681a8fcea2848 (patch) | |
tree | 3d792f5e4a1bb7f8054948b74b389be1a128b342 /src/scene01.h | |
download | demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.gz demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.bz2 demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.zip |
Initial import. First working main loop.
Switching from scene to scene is done.
Loading image to SDL, download SDL texture from VRAM to RAM is done.
caca background from SDL texture is "done".
GL drawing is not yet tried. Considering OpenGL3 + shaders.
Diffstat (limited to 'src/scene01.h')
-rw-r--r-- | src/scene01.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/scene01.h b/src/scene01.h new file mode 100644 index 0000000..1f22de7 --- /dev/null +++ b/src/scene01.h @@ -0,0 +1,12 @@ +#ifndef SCENE01_H_INCLUDED +#define SCENE01_H_INCLUDED + +#include "main.h" +typedef struct { + +} scene01_env_t; + +int scene01_init(graphical_env_t *ge, scene01_env_t *se); +void scene01_free(graphical_env_t *ge, scene01_env_t *se); +int scene01_next(graphical_env_t *ge, scene01_env_t *se); +#endif |