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authorLudovic Pouzenc <ludovic@pouzenc.fr>2019-09-01 21:54:50 +0200
committerLudovic Pouzenc <ludovic@pouzenc.fr>2019-09-01 21:54:50 +0200
commit235cbc46a64ac63fd53df8a39a8681a8fcea2848 (patch)
tree3d792f5e4a1bb7f8054948b74b389be1a128b342 /src/scene01.h
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Initial import. First working main loop.
Switching from scene to scene is done. Loading image to SDL, download SDL texture from VRAM to RAM is done. caca background from SDL texture is "done". GL drawing is not yet tried. Considering OpenGL3 + shaders.
Diffstat (limited to 'src/scene01.h')
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diff --git a/src/scene01.h b/src/scene01.h
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+#ifndef SCENE01_H_INCLUDED
+#define SCENE01_H_INCLUDED
+
+#include "main.h"
+typedef struct {
+
+} scene01_env_t;
+
+int scene01_init(graphical_env_t *ge, scene01_env_t *se);
+void scene01_free(graphical_env_t *ge, scene01_env_t *se);
+int scene01_next(graphical_env_t *ge, scene01_env_t *se);
+#endif