diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/cacaserver.c | 564 | ||||
-rw-r--r-- | examples/opengl3_hello.c | 199 |
2 files changed, 763 insertions, 0 deletions
diff --git a/examples/cacaserver.c b/examples/cacaserver.c new file mode 100644 index 0000000..825c3d4 --- /dev/null +++ b/examples/cacaserver.c @@ -0,0 +1,564 @@ +/* + * cacaserver Colour ASCII-Art library + * Copyright (c) 2006 Jean-Yves Lamoureux <jylam@lnxscene.org> + * 2006-2014 Sam Hocevar <sam@hocevar.net> + * All Rights Reserved + * + * This program is free software. It comes without any warranty, to + * the extent permitted by applicable law. You can redistribute it + * and/or modify it under the terms of the Do What the Fuck You Want + * to Public License, Version 2, as published by Sam Hocevar. See + * http://www.wtfpl.net/ for more details. + */ + +#include "config.h" + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#if defined(HAVE_ARPA_INET_H) +# include <arpa/inet.h> +#elif defined(HAVE_WINSOCK2_H) +# include <winsock2.h> +# include <ws2tcpip.h> +# define USE_WINSOCK 1 +#endif +#if defined(HAVE_NETINET_IN_H) +# include <netinet/in.h> +#endif +#if defined(HAVE_UNISTD_H) +# include <unistd.h> +#endif +#include <sys/types.h> +#include <sys/socket.h> +#include <fcntl.h> +#include <signal.h> +#include <errno.h> +#include <stdarg.h> + +#ifndef USE_WINSOCK +# define USE_WINSOCK 0 +#endif + +#include "caca.h" + +#define BACKLOG 1337 /* Number of pending connections */ +#define INBUFFER 32 /* Size of per-client input buffer */ +#define OUTBUFFER 300000 /* Size of per-client output buffer */ + +/* Following vars are static */ +#define INIT_PREFIX \ + "\xff\xfb\x01" /* WILL ECHO */ \ + "\xff\xfb\x03" /* WILL SUPPRESS GO AHEAD */ \ + "\xff\xfd\x31" /* DO NAWS */ \ + "\xff\x1f\xfa____" /* SB NAWS */ \ + "\xff\xf0" /* SE */ \ + "\033]2;caca for the network\x07" /* Change window title */ \ + "\033[H\033[J" /* Clear screen */ + /*"\033[?25l"*/ /* Hide cursor */ + +#define ANSI_PREFIX \ + "\033[1;1H" /* move(0,0) */ \ + "\033[1;1H" /* move(0,0) again */ + +#define ANSI_RESET \ + " " /* Garbage */ \ + "\033[?1049h" /* Clear screen */ \ + "\033[?1049h" /* Clear screen again */ + +static char const telnet_commands[16][5] = +{ + "SE ", "NOP ", "DM ", "BRK ", "IP ", "AO ", "AYT ", "EC ", + "EL ", "GA ", "SB ", "WILL", "WONT", "DO ", "DONT", "IAC " +}; + +static char const telnet_options[37][5] = +{ + "????", "ECHO", "????", "SUGH", "????", "STTS", "TIMK", "????", + "????", "????", "????", "????", "????", "????", "????", "????", + "????", "????", "????", "????", "????", "????", "????", "????", + "TTYP", "????", "????", "????", "????", "????", "????", "NAWS", + "TRSP", "RMFC", "LIMO", "????", "EVAR" +}; + +#define COMMAND_NAME(x) (x>=240)?telnet_commands[x-240]:"????" +#define OPTION_NAME(x) (x<=36)?telnet_options[x]:"????" + +struct client +{ + int fd; + int ready; + uint8_t inbuf[INBUFFER]; + int inbytes; + uint8_t outbuf[OUTBUFFER]; + int start, stop; +}; + +struct server +{ + unsigned int width, height; + unsigned int port; + int sockfd; + struct sockaddr_in my_addr; + socklen_t sin_size; + + /* Input buffer */ + uint8_t *input; + unsigned int read; + + char prefix[sizeof(INIT_PREFIX)]; + + caca_canvas_t *canvas; + void *buffer; + size_t buflen; + + int client_count; + struct client *clients; + + RETSIGTYPE (*sigpipe_handler)(int); +}; + +static void manage_connections(struct server *server); +static int send_data(struct server *server, struct client *c); +ssize_t nonblock_write(int fd, void *buf, size_t len); + +int main(void) +{ + int i, yes = 1, flags; + struct server *server; + char *tmp; + +#if USE_WINSOCK + WORD winsockVersion; + WSADATA wsaData; + winsockVersion = MAKEWORD(1, 1); + + WSAStartup(winsockVersion, &wsaData); +#endif + server = malloc(sizeof(struct server)); + + server->input = malloc(12); + server->read = 0; + + server->client_count = 0; + server->clients = NULL; + server->port = 0xCACA; /* 51914 */ + + /* FIXME, handle >255 sizes */ + memcpy(server->prefix, INIT_PREFIX, sizeof(INIT_PREFIX)); + tmp = strstr(server->prefix, "____"); + tmp[0] = (uint8_t) (server->width & 0xff00) >> 8; + tmp[1] = (uint8_t) server->width & 0xff; + tmp[2] = (uint8_t) (server->height & 0xff00) >> 8; + tmp[3] = (uint8_t) server->height & 0xff; + + if((server->sockfd = socket(PF_INET, SOCK_STREAM, 0)) == -1) + { + perror("socket"); + return -1; + } + + if(setsockopt(server->sockfd, SOL_SOCKET, + SO_REUSEADDR, &yes, sizeof(int)) == -1) + { + perror("setsockopt SO_REUSEADDR"); + return -1; + } + + server->my_addr.sin_family = AF_INET; + server-> my_addr.sin_port = htons(server->port); + server->my_addr.sin_addr.s_addr = INADDR_ANY; + memset(&(server->my_addr.sin_zero), '\0', 8); + + if(bind(server->sockfd, (struct sockaddr *)&server->my_addr, + sizeof(struct sockaddr)) == -1) + { + perror("bind"); + return -1; + } + + /* Non blocking socket */ + flags = fcntl(server->sockfd, F_GETFL, 0); + fcntl(server->sockfd, F_SETFL, flags | O_NONBLOCK); + + if(listen(server->sockfd, BACKLOG) == -1) + { + perror("listen"); + return -1; + } + + server->canvas = caca_create_canvas(0, 0); + server->buffer = NULL; + + /* Ignore SIGPIPE */ + server->sigpipe_handler = signal(SIGPIPE, SIG_IGN); + + fprintf(stderr, "initialised network, listening on port %i\n", + server->port); + + /* Main loop */ + for(;;) + { +restart: + /* Manage new connections as this function will be called sometimes + * more often than display */ + manage_connections(server); + + /* Read data from stdin */ + if(server->read < 12) + { + read(0, server->input + server->read, 12 - server->read); + server->read = 12; + } + + while(caca_import_canvas_from_memory(server->canvas, server->input, + server->read, "caca") < 0) + { + memmove(server->input, server->input + 1, server->read - 1); + read(0, server->input + server->read - 1, 1); + } + + for(;;) + { + ssize_t needed, wanted; + + needed = caca_import_canvas_from_memory(server->canvas, + server->input, + server->read, "caca"); + if(needed < 0) + goto restart; + + if(needed > 0) + { + server->read -= needed; + memmove(server->input, server->input + needed, server->read); + break; + } + + server->input = realloc(server->input, server->read + 128); + wanted = read(0, server->input + server->read, 128); + if(wanted < 0) + goto restart; + server->read += wanted; + } + + /* Free the previous export buffer, if any */ + if(server->buffer) + { + free(server->buffer); + server->buffer = NULL; + } + + /* Get ANSI representation of the image and skip the end-of buffer + * linefeed ("\r\n", 2 byte) */ + server->buffer = caca_export_canvas_to_memory(server->canvas, "utf8cr", + &server->buflen); + server->buflen -= 2; + + for(i = 0; i < server->client_count; i++) + { + if(server->clients[i].fd == -1) + continue; + + if(send_data(server, &server->clients[i])) + { + fprintf(stderr, "[%i] dropped connection\n", + server->clients[i].fd); + close(server->clients[i].fd); + server->clients[i].fd = -1; + } + } + } + + /* Kill all remaining clients */ + for(i = 0; i < server->client_count; i++) + { + if(server->clients[i].fd == -1) + continue; + + close(server->clients[i].fd); + server->clients[i].fd = -1; + } + + if(server->buffer) + free(server->buffer); + + caca_free_canvas(server->canvas); + + /* Restore SIGPIPE handler */ + signal(SIGPIPE, server->sigpipe_handler); + + free(server); + +#if USE_WINSOCK + WSACleanup(); +#endif + return 0; +} + +/* + * XXX: The following functions are local + */ + +static void manage_connections(struct server *server) +{ + int fd, flags; + struct sockaddr_in remote_addr; + socklen_t len = sizeof(struct sockaddr_in); + + fd = accept(server->sockfd, (struct sockaddr *)&remote_addr, &len); + if(fd == -1) + return; + + fprintf(stderr, "[%i] connected from %s\n", + fd, inet_ntoa(remote_addr.sin_addr)); + + /* Non blocking socket */ + flags = fcntl(fd, F_SETFL, 0); + fcntl(fd, F_SETFL, flags | O_NONBLOCK); + + if(server->clients == NULL) + { + server->clients = malloc(sizeof(struct client)); + if(server->clients == NULL) + { + close(fd); + return; + } + } + else + { + server->clients = realloc(server->clients, + (server->client_count+1) * sizeof(struct client)); + } + + server->clients[server->client_count].fd = fd; + server->clients[server->client_count].ready = 0; + server->clients[server->client_count].inbytes = 0; + server->clients[server->client_count].start = 0; + server->clients[server->client_count].stop = 0; + + /* If we already have data to send, send it to the new client */ + if(send_data(server, &server->clients[server->client_count])) + { + fprintf(stderr, "[%i] dropped connection\n", fd); + close(fd); + server->clients[server->client_count].fd = -1; + return; + } + + server->client_count++; +} + +static int send_data(struct server *server, struct client *c) +{ + ssize_t ret; + + /* Not for us */ + if(c->fd < 0) + return -1; + + /* Listen to incoming data */ + for(;;) + { + ret = read(c->fd, c->inbuf + c->inbytes, 1); + if(ret <= 0) + break; + + c->inbytes++; + + /* Check for telnet sequences */ + if(c->inbuf[0] == 0xff) + { + if(c->inbytes == 1) + { + ; + } + else if(c->inbuf[1] == 0xfd || c->inbuf[1] == 0xfc) + { + if(c->inbytes == 3) + { + fprintf(stderr, "[%i] said: %.02x %.02x %.02x (%s %s %s)\n", + c->fd, c->inbuf[0], c->inbuf[1], c->inbuf[2], + COMMAND_NAME(c->inbuf[0]), COMMAND_NAME(c->inbuf[1]), OPTION_NAME(c->inbuf[2])); + /* Just ignore, lol */ + c->inbytes = 0; + } + } + else + c->inbytes = 0; + } + else if(c->inbytes == 1) + { + if(c->inbuf[0] == 0x03) + { + fprintf(stderr, "[%i] pressed C-c\n", c->fd); + return -1; /* User requested to quit */ + } + + c->inbytes = 0; + } + } + + /* Send the telnet initialisation commands */ + if(!c->ready) + { + ret = nonblock_write(c->fd, server->prefix, sizeof(INIT_PREFIX)); + if(ret == -1) + return (errno == EAGAIN) ? 0 : -1; + + if(ret < (ssize_t)sizeof(INIT_PREFIX)) + return 0; + + c->ready = 1; + } + + /* No error, there's just nothing to send yet */ + if(!server->buffer) + return 0; + + /* If we have backlog, send the backlog */ + if(c->stop) + { + ret = nonblock_write(c->fd, c->outbuf + c->start, c->stop - c->start); + + if(ret == -1) + { + if(errno == EAGAIN) + ret = 0; + else + { + fprintf(stderr, "[%i] failed (%s)\n", + c->fd, strerror(errno)); + return -1; + } + } + + if(ret == c->stop - c->start) + { + /* We got rid of the backlog! */ + c->start = c->stop = 0; + } + else + { + c->start += ret; + + if(c->stop - c->start + strlen(ANSI_PREFIX) + server->buflen + > OUTBUFFER) + { + /* Overflow! Empty buffer and start again */ + memcpy(c->outbuf, ANSI_RESET, strlen(ANSI_RESET)); + c->start = 0; + c->stop = strlen(ANSI_RESET); + return 0; + } + + /* Need to move? */ + if(c->stop + strlen(ANSI_PREFIX) + server->buflen > OUTBUFFER) + { + memmove(c->outbuf, c->outbuf + c->start, c->stop - c->start); + c->stop -= c->start; + c->start = 0; + } + + memcpy(c->outbuf + c->stop, ANSI_PREFIX, strlen(ANSI_PREFIX)); + c->stop += strlen(ANSI_PREFIX); + memcpy(c->outbuf + c->stop, server->buffer, server->buflen); + c->stop += server->buflen; + + return 0; + } + } + + /* We no longer have backlog, send our new data */ + + /* Send ANSI prefix */ + ret = nonblock_write(c->fd, ANSI_PREFIX, strlen(ANSI_PREFIX)); + if(ret == -1) + { + if(errno == EAGAIN) + ret = 0; + else + { + fprintf(stderr, "[%i] failed (%s)\n", c->fd, strerror(errno)); + return -1; + } + } + + if(ret < (ssize_t)strlen(ANSI_PREFIX)) + { + if(strlen(ANSI_PREFIX) + server->buflen > OUTBUFFER) + { + /* Overflow! Empty buffer and start again */ + memcpy(c->outbuf, ANSI_RESET, strlen(ANSI_RESET)); + c->start = 0; + c->stop = strlen(ANSI_RESET); + return 0; + } + + memcpy(c->outbuf, ANSI_PREFIX, strlen(ANSI_PREFIX) - ret); + c->stop = strlen(ANSI_PREFIX) - ret; + memcpy(c->outbuf + c->stop, server->buffer, server->buflen); + c->stop += server->buflen; + + return 0; + } + + /* Send actual data */ + ret = nonblock_write(c->fd, server->buffer, server->buflen); + if(ret == -1) + { + if(errno == EAGAIN) + ret = 0; + else + { + fprintf(stderr, "[%i] failed (%s)\n", c->fd, strerror(errno)); + return -1; + } + } + + if(ret < (int)server->buflen) + { + if(server->buflen > OUTBUFFER) + { + /* Overflow! Empty buffer and start again */ + memcpy(c->outbuf, ANSI_RESET, strlen(ANSI_RESET)); + c->start = 0; + c->stop = strlen(ANSI_RESET); + return 0; + } + + memcpy(c->outbuf, server->buffer, server->buflen - ret); + c->stop = server->buflen - ret; + + return 0; + } + + return 0; +} + +ssize_t nonblock_write(int fd, void *buf, size_t len) +{ + size_t total = 0; + ssize_t ret; + + while(total < len) + { + do + { + ret = write(fd, buf, len); + } + while(ret < 0 && errno == EINTR); + + if(ret < 0) + return ret; + else if(ret == 0) + return total; + + total += len; + buf = (void *)((uintptr_t)buf + len); + } + + return total; +} + diff --git a/examples/opengl3_hello.c b/examples/opengl3_hello.c new file mode 100644 index 0000000..7cc9070 --- /dev/null +++ b/examples/opengl3_hello.c @@ -0,0 +1,199 @@ +/* + Minimal SDL2 + OpenGL3 example. + + Author: https://github.com/koute + + This file is in the public domain; you can do whatever you want with it. + In case the concept of public domain doesn't exist in your jurisdiction + you can also use this code under the terms of Creative Commons CC0 license, + either version 1.0 or (at your option) any later version; for details see: + http://creativecommons.org/publicdomain/zero/1.0/ + + This software is distributed without any warranty whatsoever. + + Compile and run with: gcc opengl3_hello.c `sdl2-config --libs --cflags` -lGL -Wall && ./a.out +*/ + +#define GL_GLEXT_PROTOTYPES + +#include <SDL.h> +#include <SDL_opengl.h> + +#include <stdio.h> + +typedef float t_mat4x4[16]; + +static inline void mat4x4_ortho( t_mat4x4 out, float left, float right, float bottom, float top, float znear, float zfar ) +{ + #define T(a, b) (a * 4 + b) + + out[T(0,0)] = 2.0f / (right - left); + out[T(0,1)] = 0.0f; + out[T(0,2)] = 0.0f; + out[T(0,3)] = 0.0f; + + out[T(1,1)] = 2.0f / (top - bottom); + out[T(1,0)] = 0.0f; + out[T(1,2)] = 0.0f; + out[T(1,3)] = 0.0f; + + out[T(2,2)] = -2.0f / (zfar - znear); + out[T(2,0)] = 0.0f; + out[T(2,1)] = 0.0f; + out[T(2,3)] = 0.0f; + + out[T(3,0)] = -(right + left) / (right - left); + out[T(3,1)] = -(top + bottom) / (top - bottom); + out[T(3,2)] = -(zfar + znear) / (zfar - znear); + out[T(3,3)] = 1.0f; + + #undef T +} + +static const char * vertex_shader = + "#version 130\n" + "in vec2 i_position;\n" + "in vec4 i_color;\n" + "out vec4 v_color;\n" + "uniform mat4 u_projection_matrix;\n" + "void main() {\n" + " v_color = i_color;\n" + " gl_Position = u_projection_matrix * vec4( i_position, 0.0, 1.0 );\n" + "}\n"; + +static const char * fragment_shader = + "#version 130\n" + "in vec4 v_color;\n" + "out vec4 o_color;\n" + "void main() {\n" + " o_color = v_color;\n" + "}\n"; + +typedef enum t_attrib_id +{ + attrib_position, + attrib_color +} t_attrib_id; + +int main( int argc, char * argv[] ) +{ + SDL_Init( SDL_INIT_VIDEO ); + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); + + SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 ); + SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 ); + SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE ); + + static const int width = 800; + static const int height = 600; + + SDL_Window * window = SDL_CreateWindow( "", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN ); + SDL_GLContext context = SDL_GL_CreateContext( window ); + + GLuint vs, fs, program; + + vs = glCreateShader( GL_VERTEX_SHADER ); + fs = glCreateShader( GL_FRAGMENT_SHADER ); + + int length = strlen( vertex_shader ); + glShaderSource( vs, 1, ( const GLchar ** )&vertex_shader, &length ); + glCompileShader( vs ); + + GLint status; + glGetShaderiv( vs, GL_COMPILE_STATUS, &status ); + if( status == GL_FALSE ) + { + fprintf( stderr, "vertex shader compilation failed\n" ); + return 1; + } + + length = strlen( fragment_shader ); + glShaderSource( fs, 1, ( const GLchar ** )&fragment_shader, &length ); + glCompileShader( fs ); + + glGetShaderiv( fs, GL_COMPILE_STATUS, &status ); + if( status == GL_FALSE ) + { + fprintf( stderr, "fragment shader compilation failed\n" ); + return 1; + } + + program = glCreateProgram(); + glAttachShader( program, vs ); + glAttachShader( program, fs ); + + glBindAttribLocation( program, attrib_position, "i_position" ); + glBindAttribLocation( program, attrib_color, "i_color" ); + glLinkProgram( program ); + + glUseProgram( program ); + + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.5, 0.0, 0.0, 0.0 ); + glViewport( 0, 0, width, height ); + + GLuint vao, vbo; + + glGenVertexArrays( 1, &vao ); + glGenBuffers( 1, &vbo ); + glBindVertexArray( vao ); + glBindBuffer( GL_ARRAY_BUFFER, vbo ); + + glEnableVertexAttribArray( attrib_position ); + glEnableVertexAttribArray( attrib_color ); + + glVertexAttribPointer( attrib_color, 4, GL_FLOAT, GL_FALSE, sizeof( float ) * 6, 0 ); + glVertexAttribPointer( attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof( float ) * 6, ( void * )(4 * sizeof(float)) ); + + const GLfloat g_vertex_buffer_data[] = { + /* R, G, B, A, X, Y */ + 1, 0, 0, 1, 0, 0, + 0, 1, 0, 1, width, 0, + 0, 0, 1, 1, width, height, + + 1, 0, 0, 1, 0, 0, + 0, 0, 1, 1, width, height, + 1, 1, 1, 1, 0, height + }; + + glBufferData( GL_ARRAY_BUFFER, sizeof( g_vertex_buffer_data ), g_vertex_buffer_data, GL_STATIC_DRAW ); + + t_mat4x4 projection_matrix; + mat4x4_ortho( projection_matrix, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 100.0f ); + glUniformMatrix4fv( glGetUniformLocation( program, "u_projection_matrix" ), 1, GL_FALSE, projection_matrix ); + + for( ;; ) + { + glClear( GL_COLOR_BUFFER_BIT ); + + SDL_Event event; + while( SDL_PollEvent( &event ) ) + { + switch( event.type ) + { + case SDL_KEYUP: + if( event.key.keysym.sym == SDLK_ESCAPE ) + return 0; + break; + } + } + + glBindVertexArray( vao ); + glDrawArrays( GL_TRIANGLES, 0, 6 ); + + SDL_GL_SwapWindow( window ); + SDL_Delay( 1 ); + } + + SDL_GL_DeleteContext( context ); + SDL_DestroyWindow( window ); + SDL_Quit(); + + return 0; +} + |