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path: root/src/scene01.c
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* Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject.Ludovic Pouzenc2019-09-151-10/+50
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* TRACE & DEBUG, 80x24x24fps, still troubles with render to textureLudovic Pouzenc2019-09-081-4/+4
| | | | | | Tidy TRACE and DEBUG for cacaserver use or ncurses (no spurious printf). Switch to 80x24 at 24fps for bandwidth (4 Mbps) Colors are OK with xterm, but not with gnome-terminal
* alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge casesLudovic Pouzenc2019-09-081-0/+9
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* Remove TRACE() calls and make spaces in ( EXPR ) uniformLudovic Pouzenc2019-09-071-44/+35
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* Multi-process done. GL has to be done cleanly now.Ludovic Pouzenc2019-09-071-22/+12
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* Multi-process is quite there. Need to call init_sdl() and init_gl()..Ludovic Pouzenc2019-09-071-3/+17
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* Unfinished integration of multi-process approachLudovic Pouzenc2019-09-051-117/+131
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* First try for GL drawing. Scene 00 cannot render after scene01_init.Ludovic Pouzenc2019-09-021-4/+149
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* Initial import. First working main loop.Ludovic Pouzenc2019-09-011-0/+49
Switching from scene to scene is done. Loading image to SDL, download SDL texture from VRAM to RAM is done. caca background from SDL texture is "done". GL drawing is not yet tried. Considering OpenGL3 + shaders.