Commit message (Expand) | Author | Age | Files | Lines | |
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* | Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject. | Ludovic Pouzenc | 2019-09-15 | 1 | -10/+50 |
* | TRACE & DEBUG, 80x24x24fps, still troubles with render to texture | Ludovic Pouzenc | 2019-09-08 | 1 | -4/+4 |
* | alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge cases | Ludovic Pouzenc | 2019-09-08 | 1 | -0/+9 |
* | Remove TRACE() calls and make spaces in ( EXPR ) uniform | Ludovic Pouzenc | 2019-09-07 | 1 | -44/+35 |
* | Multi-process done. GL has to be done cleanly now. | Ludovic Pouzenc | 2019-09-07 | 1 | -22/+12 |
* | Multi-process is quite there. Need to call init_sdl() and init_gl().. | Ludovic Pouzenc | 2019-09-07 | 1 | -3/+17 |
* | Unfinished integration of multi-process approach | Ludovic Pouzenc | 2019-09-05 | 1 | -117/+131 |
* | First try for GL drawing. Scene 00 cannot render after scene01_init. | Ludovic Pouzenc | 2019-09-02 | 1 | -4/+149 |
* | Initial import. First working main loop. | Ludovic Pouzenc | 2019-09-01 | 1 | -0/+49 |