Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject. | Ludovic Pouzenc | 2019-09-15 | 3 | -12/+53 |
* | Use autotools instead of hand-written Makefile | Ludovic Pouzenc | 2019-09-14 | 3 | -0/+7 |
* | TRACE & DEBUG, 80x24x24fps, still troubles with render to texture | Ludovic Pouzenc | 2019-09-08 | 5 | -27/+43 |
* | alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge cases | Ludovic Pouzenc | 2019-09-08 | 5 | -27/+92 |
* | Remove TRACE() calls and make spaces in ( EXPR ) uniform | Ludovic Pouzenc | 2019-09-07 | 4 | -91/+77 |
* | Multi-process done. GL has to be done cleanly now. | Ludovic Pouzenc | 2019-09-07 | 4 | -43/+101 |
* | Multi-process is quite there. Need to call init_sdl() and init_gl().. | Ludovic Pouzenc | 2019-09-07 | 8 | -36/+90 |
* | Unfinished integration of multi-process approach | Ludovic Pouzenc | 2019-09-05 | 8 | -220/+444 |
* | First try for GL drawing. Scene 00 cannot render after scene01_init. | Ludovic Pouzenc | 2019-09-02 | 4 | -25/+154 |
* | Initial import. First working main loop. | Ludovic Pouzenc | 2019-09-01 | 8 | -0/+421 |