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#ifndef SCENE00_H_INCLUDED
#define SCENE00_H_INCLUDED
#include "main.h"
typedef struct {
SDL_Texture *eo1;
} scene00_env_t;
int scene00_init(graphical_env_t *ge, scene00_env_t *se);
void scene00_free(graphical_env_t *ge, scene00_env_t *se);
int scene00_next(graphical_env_t *ge, scene00_env_t *se);
#endif
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