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author | Ludovic Pouzenc <lpouzenc@gmail.com> | 2013-07-17 11:58:14 +0200 |
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committer | Ludovic Pouzenc <lpouzenc@gmail.com> | 2013-07-17 11:58:14 +0200 |
commit | 3e1a78eebdd8dcb35808bb867566ba4f4edde3c4 (patch) | |
tree | f0701687f112ca83e75c588305821975afd87b7a /level/2_ohno/lvl1060.ini | |
parent | 2501ff2d7c539dbc0eac9923439f913a8328b6a0 (diff) | |
download | mplemmings-3e1a78eebdd8dcb35808bb867566ba4f4edde3c4.tar.gz mplemmings-3e1a78eebdd8dcb35808bb867566ba4f4edde3c4.tar.bz2 mplemmings-3e1a78eebdd8dcb35808bb867566ba4f4edde3c4.zip |
Déplacement des données dans dossier data
Diffstat (limited to 'level/2_ohno/lvl1060.ini')
-rw-r--r-- | level/2_ohno/lvl1060.ini | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/level/2_ohno/lvl1060.ini b/level/2_ohno/lvl1060.ini deleted file mode 100644 index 66920e9..0000000 --- a/level/2_ohno/lvl1060.ini +++ /dev/null @@ -1,115 +0,0 @@ -# LVL extracted by Lemmini #LVL1060.LVL -releaseRate = 1 -numLemmings = 80 -numToRescue = 70 -timeLimit = 4 -numClimbers = 5 -numFloaters = 6 -numBombers = 2 -numBlockers = 6 -numBuilders = 25 -numBashers = 5 -numMiners = 0 -numDiggers = 7 -xPos = 1152 -style = brick - -# Objects -# id, xpos, ypos, paint mode (), upside down (0,1) -# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) -object_0 = 1, 1280, 0, 4, 0 -object_1 = 0, 1920, 0, 4, 0 -object_2 = 9, 1920, 32, 4, 0 - -# Terrain -# id, xpos, ypos, modifier -# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) -terrain_0 = 53, 1304, 64, 0 -terrain_1 = 53, 1302, 136, 0 -terrain_2 = 53, 1302, 208, 0 -terrain_3 = 53, 1302, 272, 0 -terrain_4 = 53, 1394, 64, 0 -terrain_5 = 53, 1394, 136, 0 -terrain_6 = 53, 1392, 208, 0 -terrain_7 = 53, 1392, 272, 0 -terrain_8 = 46, 1452, 0, 0 -terrain_9 = 46, 1470, 0, 0 -terrain_10 = 46, 1486, 0, 0 -terrain_11 = 47, 1452, 58, 0 -terrain_12 = 47, 1486, 58, 0 -terrain_13 = 51, 1544, 70, 0 -terrain_14 = 51, 1592, 70, 0 -terrain_15 = 51, 1640, 70, 0 -terrain_16 = 51, 1640, 118, 0 -terrain_17 = 51, 1640, 166, 0 -terrain_18 = 51, 1688, 166, 0 -terrain_19 = 51, 1734, 166, 0 -terrain_20 = 51, 1782, 166, 0 -terrain_21 = 46, 1470, 64, 0 -terrain_22 = 46, 1470, 126, 0 -terrain_23 = 47, 1470, 186, 0 -terrain_24 = 46, 1508, 0, 0 -terrain_25 = 46, 1508, 64, 0 -terrain_26 = 46, 1508, 128, 0 -terrain_27 = 46, 1508, 192, 0 -terrain_28 = 47, 1508, 252, 0 -terrain_29 = 46, 1360, 0, 0 -terrain_30 = 46, 1360, 64, 0 -terrain_31 = 47, 1360, 124, 0 -terrain_32 = 51, 1558, 278, 0 -terrain_33 = 51, 1606, 278, 0 -terrain_34 = 51, 1654, 278, 0 -terrain_35 = 51, 1702, 278, 0 -terrain_36 = 51, 1750, 278, 0 -terrain_37 = 51, 1798, 278, 0 -terrain_38 = 51, 1846, 278, 0 -terrain_39 = 51, 1894, 278, 0 -terrain_40 = 51, 1894, 230, 0 -terrain_41 = 51, 1942, 230, 0 -terrain_42 = 51, 1942, 182, 0 -terrain_43 = 52, 1544, 24, 0 -terrain_44 = 54, 1544, 24, 0 -terrain_45 = 54, 1544, 0, 0 -terrain_46 = 52, 1924, 70, 0 -terrain_47 = 52, 1952, 70, 0 -terrain_48 = 51, 1950, 70, 0 -terrain_49 = 35, 2024, 0, 0 -terrain_50 = 35, 2024, 128, 0 -terrain_51 = 35, 2060, 0, 0 -terrain_52 = 36, 2060, 126, 0 -terrain_53 = 36, 2102, 0, 0 -terrain_54 = 36, 1234, 0, 0 -terrain_55 = 36, 1192, 0, 0 -terrain_56 = 36, 1192, 64, 0 -terrain_57 = 51, 1182, 128, 0 -terrain_58 = 51, 1182, 176, 0 -terrain_59 = 51, 1182, 224, 0 -terrain_60 = 51, 1182, 272, 0 - -#Steel -# id, xpos, ypos, width, height -steel_0 = 1184, 128, 48, 96 -steel_1 = 1184, 224, 48, 96 -steel_2 = 1304, 64, 48, 32 -steel_3 = 1392, 64, 48, 32 -steel_4 = 1304, 136, 48, 32 -steel_5 = 1392, 136, 48, 32 -steel_6 = 1304, 208, 48, 32 -steel_7 = 1392, 208, 48, 32 -steel_8 = 1304, 272, 48, 32 -steel_9 = 1392, 272, 48, 32 -steel_10 = 1544, 0, 32, 72 -steel_11 = 1544, 72, 96, 48 -steel_12 = 1640, 72, 48, 96 -steel_13 = 1640, 168, 96, 48 -steel_14 = 1736, 168, 96, 48 -steel_15 = 1920, 72, 80, 48 -steel_16 = 1560, 280, 96, 40 -steel_17 = 1656, 280, 96, 40 -steel_18 = 1752, 280, 96, 40 -steel_19 = 1848, 280, 96, 40 -steel_20 = 1896, 232, 96, 48 -steel_21 = 1944, 184, 48, 48 - -#Name -name = Almost Nearly Virtual Reality |