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-rw-r--r--data/styles/marble/marble.ini81
1 files changed, 0 insertions, 81 deletions
diff --git a/data/styles/marble/marble.ini b/data/styles/marble/marble.ini
deleted file mode 100644
index 20d6254..0000000
--- a/data/styles/marble/marble.ini
+++ /dev/null
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-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xc0b0f0
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0c0f0,0xc0b0f0,0xf0d0d0,0xa0a0f0,0xf0a0a0,0x8070c0,0xe08080,0xb05050,0x902020,0x5f5777
-
-tiles = 60
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# toxic water - always animate
-frames_5 = 8
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# animated part of exit - always animate
-frames_6 = 6
-anim_6 = 1
-type_6 = 0
-sound_6 = -1
-
-# blue flag - always animate
-frames_7 = 14
-anim_7 = 1
-type_7 = 0
-sound_7 = -1
-
-# squasher trap - animate on trigger
-frames_8 = 15
-anim_8 = 2
-type_8 = 6
-sound_8 = 20
-
-# spinning blade trap - always animate
-frames_9 = 16
-anim_9 = 1
-type_9 = 7
-sound_9 = 8