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-rw-r--r--data/styles/special/special.ini39
1 files changed, 0 insertions, 39 deletions
diff --git a/data/styles/special/special.ini b/data/styles/special/special.ini
deleted file mode 100644
index befe984..0000000
--- a/data/styles/special/special.ini
+++ /dev/null
@@ -1,39 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xe08020
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
-
-tiles = 4
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# animated part of exit - always animate
-frames_2 = 6
-anim_2 = 1
-type_2 = 0
-sound_2 = -1