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-rw-r--r--level/1_orig/lvl0026.ini104
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diff --git a/level/1_orig/lvl0026.ini b/level/1_orig/lvl0026.ini
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-# LVL extracted by Lemmini #LVL0026.LVL
-releaseRate = 50
-numLemmings = 60
-numToRescue = 45
-timeLimit = 5
-numClimbers = 0
-numFloaters = 0
-numBombers = 5
-numBlockers = 4
-numBuilders = 20
-numBashers = 10
-numMiners = 0
-numDiggers = 3
-xPos = 1088
-style = fire
-
-# Objects
-# id, xpos, ypos, paint mode (), upside down (0,1)
-# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
-object_0 = 0, 1600, 232, 4, 0
-object_1 = 0, 1600, 64, 4, 0
-object_2 = 8, 1408, 88, 0, 0
-object_3 = 8, 1408, 152, 0, 0
-object_4 = 1, 1152, 120, 4, 0
-object_5 = 6, 1600, 16, 4, 0
-object_6 = 6, 1600, 184, 4, 0
-
-# Terrain
-# id, xpos, ypos, modifier
-# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
-terrain_0 = 2, 1118, 248, 0
-terrain_1 = 2, 1168, 248, 0
-terrain_2 = 2, 1218, 248, 0
-terrain_3 = 2, 1068, 248, 0
-terrain_4 = 2, 1588, 288, 0
-terrain_5 = 2, 1538, 288, 0
-terrain_6 = 2, 1638, 288, 0
-terrain_7 = 1, 1546, 120, 0
-terrain_8 = 1, 1596, 120, 0
-terrain_9 = 1, 1646, 120, 0
-terrain_10 = 1, 1546, 144, 0
-terrain_11 = 1, 1596, 144, 0
-terrain_12 = 1, 1646, 144, 0
-terrain_13 = 5, 1068, 224, 0
-terrain_14 = 4, 1080, 184, 8
-terrain_15 = 4, 1080, 136, 0
-terrain_16 = 4, 1080, 88, 0
-terrain_17 = 4, 1080, 40, 0
-terrain_18 = 10, 1024, -6, 0
-terrain_19 = 10, 1134, -4, 0
-terrain_20 = 12, 1358, 148, 0
-terrain_21 = 12, 1358, 98, 0
-terrain_22 = 18, 1272, -56, 0
-terrain_23 = 17, 1346, -60, 0
-terrain_24 = 22, 1548, 168, 0
-terrain_25 = 22, 1548, 210, 0
-terrain_26 = 22, 1548, 42, 0
-terrain_27 = 22, 1548, -12, 0
-terrain_28 = 22, 1368, 198, 0
-terrain_29 = 22, 1368, 246, 0
-terrain_30 = 22, 1368, 20, 8
-terrain_31 = 23, 1392, 222, 8
-terrain_32 = 23, 1400, 228, 8
-terrain_33 = 23, 1408, 236, 8
-terrain_34 = 23, 1416, 244, 8
-terrain_35 = 24, 1388, 218, 0
-terrain_36 = 24, 1396, 226, 0
-terrain_37 = 24, 1404, 234, 0
-terrain_38 = 24, 1412, 242, 0
-terrain_39 = 24, 1402, 218, 2
-terrain_40 = 24, 1410, 226, 2
-terrain_41 = 24, 1418, 234, 2
-terrain_42 = 24, 1426, 242, 2
-terrain_43 = 24, 1420, 250, 0
-terrain_44 = 23, 1424, 256, 8
-terrain_45 = 23, 1432, 258, 8
-terrain_46 = 24, 1428, 258, 0
-terrain_47 = 24, 1434, 250, 2
-terrain_48 = 24, 1442, 258, 2
-terrain_49 = 2, 1688, 288, 0
-terrain_50 = 4, 1694, 240, 0
-terrain_51 = 4, 1694, 192, 0
-terrain_52 = 4, 1694, 144, 0
-terrain_53 = 4, 1694, 96, 0
-terrain_54 = 4, 1694, 48, 0
-terrain_55 = 4, 1694, 0, 0
-terrain_56 = 1, 1694, 120, 0
-terrain_57 = 1, 1694, 144, 0
-terrain_58 = 12, 1536, 288, 0
-terrain_59 = 12, 1218, 272, 0
-terrain_60 = 12, 1166, 272, 0
-terrain_61 = 12, 1116, 272, 0
-terrain_62 = 22, 1400, 286, 0
-
-#Steel
-# id, xpos, ypos, width, height
-steel_0 = 1360, 96, 48, 104
-steel_1 = 1528, 288, 56, 32
-steel_2 = 1216, 272, 56, 48
-steel_3 = 1160, 272, 56, 48
-steel_4 = 1112, 272, 48, 48
-
-#Name
-name = The Prison!