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-rw-r--r--level/2_ohno/lvl1000.ini106
1 files changed, 0 insertions, 106 deletions
diff --git a/level/2_ohno/lvl1000.ini b/level/2_ohno/lvl1000.ini
deleted file mode 100644
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--- a/level/2_ohno/lvl1000.ini
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@@ -1,106 +0,0 @@
-# LVL extracted by Lemmini #LVL1000.LVL
-releaseRate = 1
-numLemmings = 80
-numToRescue = 80
-timeLimit = 3
-numClimbers = 0
-numFloaters = 0
-numBombers = 0
-numBlockers = 0
-numBuilders = 12
-numBashers = 0
-numMiners = 0
-numDiggers = 0
-xPos = 1216
-style = brick
-
-# Objects
-# id, xpos, ypos, paint mode (), upside down (0,1)
-# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
-object_0 = 1, 1344, 128, 4, 0
-object_1 = 1, 1408, 64, 4, 0
-object_2 = 1, 1472, 0, 4, 0
-object_3 = 0, 1376, 232, 4, 0
-object_4 = 9, 1376, 264, 4, 0
-
-# Terrain
-# id, xpos, ypos, modifier
-# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
-terrain_0 = 24, 1376, 198, 0
-terrain_1 = 24, 1440, 198, 0
-terrain_2 = 24, 1436, 128, 0
-terrain_3 = 24, 1500, 128, 0
-terrain_4 = 24, 1500, 64, 0
-terrain_5 = 24, 1564, 64, 0
-terrain_6 = 31, 1508, 262, 0
-terrain_7 = 31, 1568, 198, 0
-terrain_8 = 31, 1632, 124, 0
-terrain_9 = 30, 1508, 278, 0
-terrain_10 = 30, 1508, 310, 0
-terrain_11 = 30, 1568, 214, 0
-terrain_12 = 30, 1568, 246, 0
-terrain_13 = 30, 1568, 278, 0
-terrain_14 = 30, 1568, 310, 0
-terrain_15 = 30, 1632, 140, 0
-terrain_16 = 30, 1632, 172, 0
-terrain_17 = 30, 1632, 204, 0
-terrain_18 = 30, 1632, 236, 0
-terrain_19 = 30, 1632, 268, 0
-terrain_20 = 30, 1632, 300, 0
-terrain_21 = 30, 1696, 288, 0
-terrain_22 = 30, 1696, 256, 0
-terrain_23 = 30, 1696, 224, 0
-terrain_24 = 30, 1696, 192, 0
-terrain_25 = 30, 1696, 160, 0
-terrain_26 = 30, 1696, 128, 0
-terrain_27 = 30, 1696, 96, 0
-terrain_28 = 30, 1696, 64, 0
-terrain_29 = 30, 1696, 32, 0
-terrain_30 = 30, 1696, 0, 0
-terrain_31 = 2, 1432, 302, 0
-terrain_32 = 2, 1368, 302, 0
-terrain_33 = 2, 1304, 302, 0
-terrain_34 = 19, 1714, 0, 4
-terrain_35 = 19, 1778, 0, 4
-terrain_36 = 20, 1834, -8, 4
-terrain_37 = 20, 1834, 8, 4
-terrain_38 = 20, 1850, -8, 4
-terrain_39 = 19, 1714, 288, 8
-terrain_40 = 19, 1778, 288, 8
-terrain_41 = 20, 1834, 302, 8
-terrain_42 = 20, 1834, 286, 8
-terrain_43 = 20, 1850, 302, 8
-terrain_44 = 19, 1240, 288, 8
-terrain_45 = 19, 1208, 288, 8
-terrain_46 = 19, 1208, 0, 12
-terrain_47 = 19, 1272, 0, 12
-terrain_48 = 19, 1336, 0, 12
-terrain_49 = 19, 1368, 0, 4
-terrain_50 = 20, 1424, 8, 4
-terrain_51 = 20, 1440, -8, 4
-terrain_52 = 20, 1424, -8, 4
-terrain_53 = 20, 1296, 286, 0
-terrain_54 = 20, 1312, 302, 0
-terrain_55 = 20, 1296, 302, 0
-terrain_56 = 42, 1216, 0, 0
-terrain_57 = 42, 1248, 0, 0
-terrain_58 = 35, 1234, 32, 0
-terrain_59 = 42, 1250, 160, 0
-terrain_60 = 42, 1218, 160, 0
-terrain_61 = 42, 1232, 192, 0
-terrain_62 = 42, 1752, 288, 0
-terrain_63 = 42, 1784, 288, 0
-terrain_64 = 35, 1768, 160, 0
-terrain_65 = 42, 1752, 128, 0
-terrain_66 = 42, 1784, 128, 0
-terrain_67 = 42, 1766, 96, 0
-terrain_68 = 20, 1200, 286, 0
-terrain_69 = 20, 1200, 302, 0
-terrain_70 = 20, 1200, 8, 12
-terrain_71 = 20, 1198, -6, 12
-
-#Steel
-# id, xpos, ypos, width, height
-
-#Name
-name = It's all a matter of timing