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-rw-r--r--level/2_ohno/lvl1031.ini107
1 files changed, 0 insertions, 107 deletions
diff --git a/level/2_ohno/lvl1031.ini b/level/2_ohno/lvl1031.ini
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--- a/level/2_ohno/lvl1031.ini
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-# LVL extracted by Lemmini #LVL1031.LVL
-releaseRate = 1
-numLemmings = 50
-numToRescue = 50
-timeLimit = 3
-numClimbers = 2
-numFloaters = 1
-numBombers = 0
-numBlockers = 5
-numBuilders = 4
-numBashers = 1
-numMiners = 0
-numDiggers = 0
-xPos = 1184
-style = brick
-
-# Objects
-# id, xpos, ypos, paint mode (), upside down (0,1)
-# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
-object_0 = 1, 1280, 128, 4, 0
-object_1 = 0, 1472, 208, 4, 0
-object_2 = 9, 1472, 240, 4, 0
-object_3 = 7, 1600, 168, 4, 0
-object_4 = 7, 960, 168, 4, 0
-object_5 = 5, 1696, 272, 4, 0
-object_6 = 5, 1824, 272, 4, 0
-object_7 = 5, 832, 272, 4, 0
-object_8 = 5, 704, 272, 4, 0
-
-# Terrain
-# id, xpos, ypos, modifier
-# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
-terrain_0 = 1, 1444, 278, 0
-terrain_1 = 0, 1316, 230, 0
-terrain_2 = 0, 1188, 230, 0
-terrain_3 = 1, 1060, 278, 0
-terrain_4 = 0, 932, 230, 0
-terrain_5 = 0, 1572, 230, 0
-terrain_6 = 51, 1396, 182, 0
-terrain_7 = 51, 1396, 134, 0
-terrain_8 = 51, 1396, 86, 0
-terrain_9 = 51, 1396, 38, 0
-terrain_10 = 51, 1188, 182, 0
-terrain_11 = 51, 1188, 134, 0
-terrain_12 = 51, 1188, 86, 0
-terrain_13 = 51, 1188, 38, 0
-terrain_14 = 37, 806, 100, 0
-terrain_15 = 41, 860, 64, 0
-terrain_16 = 37, 914, 56, 0
-terrain_17 = 40, 968, 62, 0
-terrain_18 = 42, 1012, 98, 0
-terrain_19 = 32, 810, 84, 0
-terrain_20 = 33, 810, 54, 0
-terrain_21 = 33, 810, 28, 0
-terrain_22 = 33, 810, 0, 0
-terrain_23 = 38, 774, 100, 0
-terrain_24 = 32, 778, 84, 0
-terrain_25 = 33, 778, 52, 0
-terrain_26 = 33, 778, 26, 0
-terrain_27 = 33, 778, -2, 0
-terrain_28 = 33, 1074, -20, 0
-terrain_29 = 33, 1074, 10, 0
-terrain_30 = 32, 1074, 30, 0
-terrain_31 = 42, 1070, 46, 0
-terrain_32 = 42, 1564, 76, 0
-terrain_33 = 32, 1568, 60, 0
-terrain_34 = 33, 1568, 30, 0
-terrain_35 = 33, 1568, 4, 0
-terrain_36 = 37, 1550, 142, 0
-terrain_37 = 40, 1494, 106, 0
-terrain_38 = 42, 1486, 74, 0
-terrain_39 = 41, 1604, 106, 0
-terrain_40 = 37, 1656, 98, 0
-terrain_41 = 32, 1690, 82, 0
-terrain_42 = 32, 1660, 82, 0
-terrain_43 = 33, 1660, 52, 0
-terrain_44 = 33, 1660, 28, 0
-terrain_45 = 33, 1660, -2, 0
-terrain_46 = 33, 1660, -12, 0
-terrain_47 = 33, 1690, 50, 0
-terrain_48 = 33, 1690, 20, 0
-terrain_49 = 33, 1690, -10, 0
-terrain_50 = 33, 1690, -16, 0
-terrain_51 = 51, 932, 272, 0
-terrain_52 = 51, 1652, 272, 0
-terrain_53 = 28, 1686, -18, 0
-terrain_54 = 28, 1654, -6, 0
-terrain_55 = 28, 1562, -16, 0
-terrain_56 = 28, 1070, -24, 0
-terrain_57 = 28, 806, -18, 0
-terrain_58 = 28, 774, -10, 0
-terrain_59 = 51, 1948, 272, 0
-terrain_60 = 51, 660, 272, 0
-
-#Steel
-# id, xpos, ypos, width, height
-steel_0 = 1184, 136, 56, 96
-steel_1 = 1184, 32, 56, 104
-steel_2 = 1392, 128, 56, 104
-steel_3 = 1392, 32, 56, 96
-steel_4 = 1648, 264, 56, 56
-steel_5 = 1944, 264, 56, 56
-steel_6 = 928, 264, 56, 56
-steel_7 = 656, 264, 56, 56
-
-#Name
-name = And now, the end is near...