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-rw-r--r--styles/brick/brick.ini81
1 files changed, 0 insertions, 81 deletions
diff --git a/styles/brick/brick.ini b/styles/brick/brick.ini
deleted file mode 100644
index 0a14272..0000000
--- a/styles/brick/brick.ini
+++ /dev/null
@@ -1,81 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xd0b080
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0b080,0xd0b080,0xC00000,0xA00000,0x801000,0x601000,0xd0d0d0,0xa0a0c0,0x506070,0x777500
-
-tiles = 60
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# water - always animate
-frames_5 = 9
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# stamper trap - animate on trigger
-frames_6 = 18
-anim_6 = 2
-type_6 = 6
-sound_6 = 20
-
-# buzz saw trap - animate on trigger
-frames_7 = 20
-anim_7 = 2
-type_7 = 6
-sound_7 = 1
-
-# blue flag - always animate
-frames_8 = 14
-anim_8 = 1
-type_8 = 0
-sound_8 = -1
-
-# animated part of exit - always animate
-frames_9 = 4
-anim_9 = 1
-type_9 = 0
-sound_9 = -1