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-rw-r--r--styles/crystal/crystal.ini87
1 files changed, 0 insertions, 87 deletions
diff --git a/styles/crystal/crystal.ini b/styles/crystal/crystal.ini
deleted file mode 100644
index 345580f..0000000
--- a/styles/crystal/crystal.ini
+++ /dev/null
@@ -1,87 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xf0f0f0
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4a80a0,0x206080,0x004050,0x504040,0xc8d8e0,0x88b0c0
-
-tiles = 37
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# blue flag - always animate
-frames_3 = 14
-anim_3 = 1
-type_3 = 0
-sound_3 = -1
-
-# arrows left - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 4
-sound_4 = -1
-
-# arrows right - always animate
-frames_5 = 7
-anim_5 = 1
-type_5 = 3
-sound_5 = -1
-
-# water - always animate
-frames_6 = 8
-anim_6 = 1
-type_6 = 5
-sound_6 = 9
-
-# blade trap - animate on trigger
-frames_7 = 25
-anim_7 = 2
-type_7 = 6
-
-# animated part of exit - always animate
-frames_8 = 6
-anim_8 = 1
-type_8 = 0
-sound_8 = -1
-
-# zapper trap - animate on trigger
-frames_9 = 8
-anim_9 = 2
-type_9 = 6
-sound_9 = 6
-
-# zapper trap - animate on trigger
-frames_10 = 16
-anim_10 = 2
-type_10 = 6
-sound_10 = 6
-