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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-15 14:21:43 +0200 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-15 14:21:43 +0200 |
commit | 00ff773ea10dba1fd4c1a2bb09c1ec811a798af3 (patch) | |
tree | 9c000214d6b2d2b0cc93f598341aa51c45a7d32f /res | |
parent | b6ab2f2c62e593edb50508e0b911a01fe773122f (diff) | |
download | demoscene-eo-master.tar.gz demoscene-eo-master.tar.bz2 demoscene-eo-master.zip |
For now, it display nothing, shaders changed without updating client code.
Diffstat (limited to 'res')
-rw-r--r-- | res/scene01_fs_colorfultest.glsl | 5 | ||||
-rw-r--r-- | res/scene01_vs_basic.glsl | 12 |
2 files changed, 17 insertions, 0 deletions
diff --git a/res/scene01_fs_colorfultest.glsl b/res/scene01_fs_colorfultest.glsl new file mode 100644 index 0000000..15e33a1 --- /dev/null +++ b/res/scene01_fs_colorfultest.glsl @@ -0,0 +1,5 @@ +#version 330 core +out vec3 color; +void main(){ + color = vec3(1,0,0); +} diff --git a/res/scene01_vs_basic.glsl b/res/scene01_vs_basic.glsl new file mode 100644 index 0000000..6f7c56f --- /dev/null +++ b/res/scene01_vs_basic.glsl @@ -0,0 +1,12 @@ +#version 330 core + +// Input vertex data, different for all executions of this shader. +layout(location = 0) in vec3 vertexPosition_modelspace; + +// Values that stay constant for the whole mesh. +uniform mat4 MVP; + +void main(){ + // Output position of the vertex, in clip space : MVP * position + gl_Position = MVP * vec4(vertexPosition_modelspace,1); +} |