diff options
Diffstat (limited to 'res')
-rw-r--r-- | res/scene01_fs_colorfultest.glsl | 5 | ||||
-rw-r--r-- | res/scene01_vs_basic.glsl | 12 |
2 files changed, 17 insertions, 0 deletions
diff --git a/res/scene01_fs_colorfultest.glsl b/res/scene01_fs_colorfultest.glsl new file mode 100644 index 0000000..15e33a1 --- /dev/null +++ b/res/scene01_fs_colorfultest.glsl @@ -0,0 +1,5 @@ +#version 330 core +out vec3 color; +void main(){ + color = vec3(1,0,0); +} diff --git a/res/scene01_vs_basic.glsl b/res/scene01_vs_basic.glsl new file mode 100644 index 0000000..6f7c56f --- /dev/null +++ b/res/scene01_vs_basic.glsl @@ -0,0 +1,12 @@ +#version 330 core + +// Input vertex data, different for all executions of this shader. +layout(location = 0) in vec3 vertexPosition_modelspace; + +// Values that stay constant for the whole mesh. +uniform mat4 MVP; + +void main(){ + // Output position of the vertex, in clip space : MVP * position + gl_Position = MVP * vec4(vertexPosition_modelspace,1); +} |