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authorLudovic Pouzenc <lpouzenc@gmail.com>2013-07-17 11:58:14 +0200
committerLudovic Pouzenc <lpouzenc@gmail.com>2013-07-17 11:58:14 +0200
commit3e1a78eebdd8dcb35808bb867566ba4f4edde3c4 (patch)
treef0701687f112ca83e75c588305821975afd87b7a /styles/special/special.ini
parent2501ff2d7c539dbc0eac9923439f913a8328b6a0 (diff)
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Déplacement des données dans dossier data
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diff --git a/styles/special/special.ini b/styles/special/special.ini
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-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xe08020
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
-
-tiles = 4
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# animated part of exit - always animate
-frames_2 = 6
-anim_2 = 1
-type_2 = 0
-sound_2 = -1