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authorLudovic Pouzenc <lpouzenc@gmail.com>2013-07-17 11:58:14 +0200
committerLudovic Pouzenc <lpouzenc@gmail.com>2013-07-17 11:58:14 +0200
commit3e1a78eebdd8dcb35808bb867566ba4f4edde3c4 (patch)
treef0701687f112ca83e75c588305821975afd87b7a /styles
parent2501ff2d7c539dbc0eac9923439f913a8328b6a0 (diff)
downloadmplemmings-3e1a78eebdd8dcb35808bb867566ba4f4edde3c4.tar.gz
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mplemmings-3e1a78eebdd8dcb35808bb867566ba4f4edde3c4.zip
Déplacement des données dans dossier data
Diffstat (limited to 'styles')
-rw-r--r--styles/brick/brick.ini81
-rw-r--r--styles/bubble/bubble.ini87
-rw-r--r--styles/crystal/crystal.ini87
-rw-r--r--styles/dirt/dirt.ini87
-rw-r--r--styles/fire/fire.ini88
-rw-r--r--styles/marble/marble.ini81
-rw-r--r--styles/pillar/pillar.ini88
-rw-r--r--styles/rock/rock.ini95
-rw-r--r--styles/snow/snow.ini81
-rw-r--r--styles/special/special.ini39
10 files changed, 0 insertions, 814 deletions
diff --git a/styles/brick/brick.ini b/styles/brick/brick.ini
deleted file mode 100644
index 0a14272..0000000
--- a/styles/brick/brick.ini
+++ /dev/null
@@ -1,81 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xd0b080
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0b080,0xd0b080,0xC00000,0xA00000,0x801000,0x601000,0xd0d0d0,0xa0a0c0,0x506070,0x777500
-
-tiles = 60
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# water - always animate
-frames_5 = 9
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# stamper trap - animate on trigger
-frames_6 = 18
-anim_6 = 2
-type_6 = 6
-sound_6 = 20
-
-# buzz saw trap - animate on trigger
-frames_7 = 20
-anim_7 = 2
-type_7 = 6
-sound_7 = 1
-
-# blue flag - always animate
-frames_8 = 14
-anim_8 = 1
-type_8 = 0
-sound_8 = -1
-
-# animated part of exit - always animate
-frames_9 = 4
-anim_9 = 1
-type_9 = 0
-sound_9 = -1
diff --git a/styles/bubble/bubble.ini b/styles/bubble/bubble.ini
deleted file mode 100644
index c212edc..0000000
--- a/styles/bubble/bubble.ini
+++ /dev/null
@@ -1,87 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0x50d0f0
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x50d0f0,0x50d0f0,0x30a0f0,0x1060b0,0x004090,0xf0f070,0xc0a040,0x906010,0x603000,0x286877
-
-tiles = 64
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# bubble water - always animate
-frames_5 = 6
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# red arrow - always animate (animated part of exit)
-frames_6 = 7
-anim_6 = 1
-type_6 = 0
-sound_6 = -1
-
-# blue flag - always animate
-frames_7 = 14
-anim_7 = 1
-type_7 = 0
-sound_7 = -1
-
-# zapper trap - animate on trigger
-frames_8 = 14
-anim_8 = 2
-type_8 = 6
-sound_8 = 6
-
-# pipe trap - animate on trigger
-frames_9 = 20
-anim_9 = 2
-type_9 = 6
-sound_9 = 19
-
-# zapper (?)
-frames_10 = 1
-anim_10 = 0
-type_10 = 0
-sound_10 = -1
diff --git a/styles/crystal/crystal.ini b/styles/crystal/crystal.ini
deleted file mode 100644
index 345580f..0000000
--- a/styles/crystal/crystal.ini
+++ /dev/null
@@ -1,87 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xf0f0f0
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4a80a0,0x206080,0x004050,0x504040,0xc8d8e0,0x88b0c0
-
-tiles = 37
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# blue flag - always animate
-frames_3 = 14
-anim_3 = 1
-type_3 = 0
-sound_3 = -1
-
-# arrows left - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 4
-sound_4 = -1
-
-# arrows right - always animate
-frames_5 = 7
-anim_5 = 1
-type_5 = 3
-sound_5 = -1
-
-# water - always animate
-frames_6 = 8
-anim_6 = 1
-type_6 = 5
-sound_6 = 9
-
-# blade trap - animate on trigger
-frames_7 = 25
-anim_7 = 2
-type_7 = 6
-
-# animated part of exit - always animate
-frames_8 = 6
-anim_8 = 1
-type_8 = 0
-sound_8 = -1
-
-# zapper trap - animate on trigger
-frames_9 = 8
-anim_9 = 2
-type_9 = 6
-sound_9 = 6
-
-# zapper trap - animate on trigger
-frames_10 = 16
-anim_10 = 2
-type_10 = 6
-sound_10 = 6
-
diff --git a/styles/dirt/dirt.ini b/styles/dirt/dirt.ini
deleted file mode 100644
index 6ebc20e..0000000
--- a/styles/dirt/dirt.ini
+++ /dev/null
@@ -1,87 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xe08020
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
-
-tiles = 50
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# water - always animate
-frames_5 = 8
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# bear trap - animate on trigger
-frames_6 = 15
-anim_6 = 2
-type_6 = 6
-sound_6 = 11
-
-# animated part of exit - always animate
-frames_7 = 6
-anim_7 = 1
-type_7 = 0
-sound_7 = -1
-
-# falling stone trap - animate on trigger
-frames_8 = 17
-anim_8 = 2
-type_8 = 6
-sound_8 = 20
-
-# blue flag - always animate
-frames_9 = 14
-anim_9 = 1
-type_9 = 0
-sound_9 = -1
-
-# 10 ton trap - animate on trigger
-frames_10 = 12
-anim_10 = 2
-type_10 = 6
-sound_10 = 19
diff --git a/styles/fire/fire.ini b/styles/fire/fire.ini
deleted file mode 100644
index 002b0c0..0000000
--- a/styles/fire/fire.ini
+++ /dev/null
@@ -1,88 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0x006090
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x006090,0x006090,0x800000,0x504040,0x402020,0x605050,0x807070,0xc00000,0x004060,0x20216e
-
-tiles = 64
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 8
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 8
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# lava - always animate
-frames_5 = 8
-anim_5 = 1
-type_5 = 5
-sound_5 = 8
-
-# animated part of exit - always animate
-frames_6 = 6
-anim_6 = 1
-type_6 = 0
-sound_6 = -1
-
-# fire pit trap - animate on trigger
-frames_7 = 8
-anim_7 = 1
-type_7 = 7
-sound_7 = 8
-
-# flame thrower left trap - animate on trigger
-frames_8 = 10
-anim_8 = 1
-type_8 = 7
-sound_8 = 8
-
-# blue flag - always animate
-frames_9 = 14
-anim_9 = 1
-type_9 = 0
-sound_10 = -1
-
-# flame thrower right trap - animate on trigger
-frames_10 = 10
-anim_10 = 1
-type_10 = 7
-sound_10 = 8
-
diff --git a/styles/marble/marble.ini b/styles/marble/marble.ini
deleted file mode 100644
index 20d6254..0000000
--- a/styles/marble/marble.ini
+++ /dev/null
@@ -1,81 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xc0b0f0
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0c0f0,0xc0b0f0,0xf0d0d0,0xa0a0f0,0xf0a0a0,0x8070c0,0xe08080,0xb05050,0x902020,0x5f5777
-
-tiles = 60
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# toxic water - always animate
-frames_5 = 8
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# animated part of exit - always animate
-frames_6 = 6
-anim_6 = 1
-type_6 = 0
-sound_6 = -1
-
-# blue flag - always animate
-frames_7 = 14
-anim_7 = 1
-type_7 = 0
-sound_7 = -1
-
-# squasher trap - animate on trigger
-frames_8 = 15
-anim_8 = 2
-type_8 = 6
-sound_8 = 20
-
-# spinning blade trap - always animate
-frames_9 = 16
-anim_9 = 1
-type_9 = 7
-sound_9 = 8
diff --git a/styles/pillar/pillar.ini b/styles/pillar/pillar.ini
deleted file mode 100644
index 5829d14..0000000
--- a/styles/pillar/pillar.ini
+++ /dev/null
@@ -1,88 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xf0f060
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xf0f060,0xf0f060,0xd0b040,0xb08020,0xa05000,0x803010,0x800000,0x606070,0x404050,0x770000
-
-tiles = 62
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# water - always animate
-frames_5 = 8
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# animated part of exit - always animate
-frames_6 = 6
-anim_6 = 1
-type_6 = 0
-sound_6 = -1
-
-# blue flag - always animate
-frames_7 = 14
-anim_7 = 1
-type_7 = 0
-sound_7 = -1
-
-# wheel&rope trap - animate on trigger
-frames_8 = 37
-anim_8 = 2
-type_8 = 6
-sound_8 = 1
-
-# spikes left trap - animate on trigger
-frames_9 = 7
-anim_9 = 2
-type_9 = 7
-sound_9 = 16
-
-# spikes right trap - animate on trigger
-frames_10 = 7
-anim_10 = 2
-type_10 = 7
-sound_10 = 16
-
diff --git a/styles/rock/rock.ini b/styles/rock/rock.ini
deleted file mode 100644
index 379dfbd..0000000
--- a/styles/rock/rock.ini
+++ /dev/null
@@ -1,95 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xe0d0b0
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe0d0b0,0xe0d0b0,0x207000,0xA09070,0x635438,0x402f20,0x70d010,0xa04000,0x602000,0x766666
-
-tiles = 64
-
-# animated exit (atomic)
-frames_0 = 2
-anim_0 = 1
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# deady grass - always animate
-frames_5 = 4
-anim_5 = 1
-type_5 = 5
-sound_5 = 15
-
-# tentacle trap - animate on trigger
-frames_6 = 10
-anim_6 = 2
-type_6 = 6
-sound_6 = 15
-
-# chameleon body right
-frames_7 = 1
-anim_7 = 0
-type_7 = 0
-sound_7 = -1
-
-# chameleon tongue trap right - animate on trigger
-frames_8 = 5
-anim_8 = 2
-type_8 = 6
-sound_8 = 16
-
-# chameleon body left
-frames_9 = 1
-anim_9 = 0
-type_9 = 0
-sound_9 = -1
-
-# chameleon tongue trap right - animate on trigger
-frames_10 = 5
-anim_10 = 2
-type_10 = 6
-sound_10 = 16
-
-# blue flag - always animate
-frames_11 = 14
-anim_11 = 1
-type_11 = 0
-sound_11 = -1
-
-
diff --git a/styles/snow/snow.ini b/styles/snow/snow.ini
deleted file mode 100644
index da180b3..0000000
--- a/styles/snow/snow.ini
+++ /dev/null
@@ -1,81 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xd0d090
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0d090,0xd0d090,0xa08040,0x803000,0xe0f0f0,0xb0e0f0,0x60c0d0,0x40a090,0x208050,0x306068
-
-tiles = 37
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# green flag - always animate
-frames_2 = 14
-anim_2 = 1
-type_2 = 0
-sound_2 = -1
-
-# arrows left - always animate
-frames_3 = 7
-anim_3 = 1
-type_3 = 4
-sound_3 = -1
-
-# arrows right - always animate
-frames_4 = 7
-anim_4 = 1
-type_4 = 3
-sound_4 = -1
-
-# ice water - always animate
-frames_5 = 8
-anim_5 = 1
-type_5 = 5
-sound_5 = 9
-
-# red flag - always animate (animated part of exit)
-frames_6 = 5
-anim_6 = 1
-type_6 = 0
-sound_6 = -1
-
-# blue flag - always animate
-frames_7 = 14
-anim_7 = 1
-type_7 = 0
-sound_7 = -1
-
-# icicle trap - animate on trigger
-frames_8 = 14
-anim_8 = 2
-type_8 = 6
-sound_8 = 20
-
-# steam trap - always animate
-frames_9 = 11
-anim_9 = 1
-type_9 = 7
-sound_9 = 8
diff --git a/styles/special/special.ini b/styles/special/special.ini
deleted file mode 100644
index befe984..0000000
--- a/styles/special/special.ini
+++ /dev/null
@@ -1,39 +0,0 @@
-# animation types
-# 0 - don't animate
-# 1 - animate continously
-# 2 - trap - animate on trigger - else show first pic
-# 3 - entry animation: animate once at level start
-
-# object types
-# 0 - passive
-# 3 - no digging to the left
-# 4 - no digging to the right
-# 5 - trap which makes lemmings drown (water/quick sand/mud)
-# 6 - trap which replaces lemming with death animation
-# 7 - trap which triggers lemming death animation
-# 8 - exit
-# 32 - entry
-
-bgColor = 0x000033
-debrisColor = 0xe08020
-particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
-
-tiles = 4
-
-# exit - non animated part
-frames_0 = 1
-anim_0 = 0
-type_0 = 8
-sound_0 = 14
-
-# entry - animate once
-frames_1 = 10
-anim_1 = 3
-type_1 = 32
-sound_1 = 5
-
-# animated part of exit - always animate
-frames_2 = 6
-anim_2 = 1
-type_2 = 0
-sound_2 = -1