summaryrefslogtreecommitdiff
path: root/styles
diff options
context:
space:
mode:
authorLudovic Pouzenc <lpouzenc@gmail.com>2013-07-16 21:33:24 +0200
committerLudovic Pouzenc <lpouzenc@gmail.com>2013-07-16 21:33:24 +0200
commitf57c2d6f7683949b8423e1ae4c80d861d3ab1a8f (patch)
tree2b22227d22e4aaef025db68716ae9c3fc774c490 /styles
parentd4bd10cb2c43f7e57d5e120457bdc5aa3de2d0b9 (diff)
downloadmplemmings-f57c2d6f7683949b8423e1ae4c80d861d3ab1a8f.tar.gz
mplemmings-f57c2d6f7683949b8423e1ae4c80d861d3ab1a8f.tar.bz2
mplemmings-f57c2d6f7683949b8423e1ae4c80d861d3ab1a8f.zip
Import des fichiers ini dans git. suppression du chemin en dut dans le prog de test de parsing
Diffstat (limited to 'styles')
-rw-r--r--styles/brick/brick.ini81
-rw-r--r--styles/bubble/bubble.ini87
-rw-r--r--styles/crystal/crystal.ini87
-rw-r--r--styles/dirt/dirt.ini87
-rw-r--r--styles/fire/fire.ini88
-rw-r--r--styles/marble/marble.ini81
-rw-r--r--styles/pillar/pillar.ini88
-rw-r--r--styles/rock/rock.ini95
-rw-r--r--styles/snow/snow.ini81
-rw-r--r--styles/special/special.ini39
10 files changed, 814 insertions, 0 deletions
diff --git a/styles/brick/brick.ini b/styles/brick/brick.ini
new file mode 100644
index 0000000..0a14272
--- /dev/null
+++ b/styles/brick/brick.ini
@@ -0,0 +1,81 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xd0b080
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0b080,0xd0b080,0xC00000,0xA00000,0x801000,0x601000,0xd0d0d0,0xa0a0c0,0x506070,0x777500
+
+tiles = 60
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# water - always animate
+frames_5 = 9
+anim_5 = 1
+type_5 = 5
+sound_5 = 9
+
+# stamper trap - animate on trigger
+frames_6 = 18
+anim_6 = 2
+type_6 = 6
+sound_6 = 20
+
+# buzz saw trap - animate on trigger
+frames_7 = 20
+anim_7 = 2
+type_7 = 6
+sound_7 = 1
+
+# blue flag - always animate
+frames_8 = 14
+anim_8 = 1
+type_8 = 0
+sound_8 = -1
+
+# animated part of exit - always animate
+frames_9 = 4
+anim_9 = 1
+type_9 = 0
+sound_9 = -1
diff --git a/styles/bubble/bubble.ini b/styles/bubble/bubble.ini
new file mode 100644
index 0000000..c212edc
--- /dev/null
+++ b/styles/bubble/bubble.ini
@@ -0,0 +1,87 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0x50d0f0
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x50d0f0,0x50d0f0,0x30a0f0,0x1060b0,0x004090,0xf0f070,0xc0a040,0x906010,0x603000,0x286877
+
+tiles = 64
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# bubble water - always animate
+frames_5 = 6
+anim_5 = 1
+type_5 = 5
+sound_5 = 9
+
+# red arrow - always animate (animated part of exit)
+frames_6 = 7
+anim_6 = 1
+type_6 = 0
+sound_6 = -1
+
+# blue flag - always animate
+frames_7 = 14
+anim_7 = 1
+type_7 = 0
+sound_7 = -1
+
+# zapper trap - animate on trigger
+frames_8 = 14
+anim_8 = 2
+type_8 = 6
+sound_8 = 6
+
+# pipe trap - animate on trigger
+frames_9 = 20
+anim_9 = 2
+type_9 = 6
+sound_9 = 19
+
+# zapper (?)
+frames_10 = 1
+anim_10 = 0
+type_10 = 0
+sound_10 = -1
diff --git a/styles/crystal/crystal.ini b/styles/crystal/crystal.ini
new file mode 100644
index 0000000..345580f
--- /dev/null
+++ b/styles/crystal/crystal.ini
@@ -0,0 +1,87 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xf0f0f0
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4a80a0,0x206080,0x004050,0x504040,0xc8d8e0,0x88b0c0
+
+tiles = 37
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# blue flag - always animate
+frames_3 = 14
+anim_3 = 1
+type_3 = 0
+sound_3 = -1
+
+# arrows left - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 4
+sound_4 = -1
+
+# arrows right - always animate
+frames_5 = 7
+anim_5 = 1
+type_5 = 3
+sound_5 = -1
+
+# water - always animate
+frames_6 = 8
+anim_6 = 1
+type_6 = 5
+sound_6 = 9
+
+# blade trap - animate on trigger
+frames_7 = 25
+anim_7 = 2
+type_7 = 6
+
+# animated part of exit - always animate
+frames_8 = 6
+anim_8 = 1
+type_8 = 0
+sound_8 = -1
+
+# zapper trap - animate on trigger
+frames_9 = 8
+anim_9 = 2
+type_9 = 6
+sound_9 = 6
+
+# zapper trap - animate on trigger
+frames_10 = 16
+anim_10 = 2
+type_10 = 6
+sound_10 = 6
+
diff --git a/styles/dirt/dirt.ini b/styles/dirt/dirt.ini
new file mode 100644
index 0000000..6ebc20e
--- /dev/null
+++ b/styles/dirt/dirt.ini
@@ -0,0 +1,87 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xe08020
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
+
+tiles = 50
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# water - always animate
+frames_5 = 8
+anim_5 = 1
+type_5 = 5
+sound_5 = 9
+
+# bear trap - animate on trigger
+frames_6 = 15
+anim_6 = 2
+type_6 = 6
+sound_6 = 11
+
+# animated part of exit - always animate
+frames_7 = 6
+anim_7 = 1
+type_7 = 0
+sound_7 = -1
+
+# falling stone trap - animate on trigger
+frames_8 = 17
+anim_8 = 2
+type_8 = 6
+sound_8 = 20
+
+# blue flag - always animate
+frames_9 = 14
+anim_9 = 1
+type_9 = 0
+sound_9 = -1
+
+# 10 ton trap - animate on trigger
+frames_10 = 12
+anim_10 = 2
+type_10 = 6
+sound_10 = 19
diff --git a/styles/fire/fire.ini b/styles/fire/fire.ini
new file mode 100644
index 0000000..002b0c0
--- /dev/null
+++ b/styles/fire/fire.ini
@@ -0,0 +1,88 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0x006090
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0x006090,0x006090,0x800000,0x504040,0x402020,0x605050,0x807070,0xc00000,0x004060,0x20216e
+
+tiles = 64
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 8
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 8
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# lava - always animate
+frames_5 = 8
+anim_5 = 1
+type_5 = 5
+sound_5 = 8
+
+# animated part of exit - always animate
+frames_6 = 6
+anim_6 = 1
+type_6 = 0
+sound_6 = -1
+
+# fire pit trap - animate on trigger
+frames_7 = 8
+anim_7 = 1
+type_7 = 7
+sound_7 = 8
+
+# flame thrower left trap - animate on trigger
+frames_8 = 10
+anim_8 = 1
+type_8 = 7
+sound_8 = 8
+
+# blue flag - always animate
+frames_9 = 14
+anim_9 = 1
+type_9 = 0
+sound_10 = -1
+
+# flame thrower right trap - animate on trigger
+frames_10 = 10
+anim_10 = 1
+type_10 = 7
+sound_10 = 8
+
diff --git a/styles/marble/marble.ini b/styles/marble/marble.ini
new file mode 100644
index 0000000..20d6254
--- /dev/null
+++ b/styles/marble/marble.ini
@@ -0,0 +1,81 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xc0b0f0
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0c0f0,0xc0b0f0,0xf0d0d0,0xa0a0f0,0xf0a0a0,0x8070c0,0xe08080,0xb05050,0x902020,0x5f5777
+
+tiles = 60
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# toxic water - always animate
+frames_5 = 8
+anim_5 = 1
+type_5 = 5
+sound_5 = 9
+
+# animated part of exit - always animate
+frames_6 = 6
+anim_6 = 1
+type_6 = 0
+sound_6 = -1
+
+# blue flag - always animate
+frames_7 = 14
+anim_7 = 1
+type_7 = 0
+sound_7 = -1
+
+# squasher trap - animate on trigger
+frames_8 = 15
+anim_8 = 2
+type_8 = 6
+sound_8 = 20
+
+# spinning blade trap - always animate
+frames_9 = 16
+anim_9 = 1
+type_9 = 7
+sound_9 = 8
diff --git a/styles/pillar/pillar.ini b/styles/pillar/pillar.ini
new file mode 100644
index 0000000..5829d14
--- /dev/null
+++ b/styles/pillar/pillar.ini
@@ -0,0 +1,88 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xf0f060
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xf0f060,0xf0f060,0xd0b040,0xb08020,0xa05000,0x803010,0x800000,0x606070,0x404050,0x770000
+
+tiles = 62
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# water - always animate
+frames_5 = 8
+anim_5 = 1
+type_5 = 5
+sound_5 = 9
+
+# animated part of exit - always animate
+frames_6 = 6
+anim_6 = 1
+type_6 = 0
+sound_6 = -1
+
+# blue flag - always animate
+frames_7 = 14
+anim_7 = 1
+type_7 = 0
+sound_7 = -1
+
+# wheel&rope trap - animate on trigger
+frames_8 = 37
+anim_8 = 2
+type_8 = 6
+sound_8 = 1
+
+# spikes left trap - animate on trigger
+frames_9 = 7
+anim_9 = 2
+type_9 = 7
+sound_9 = 16
+
+# spikes right trap - animate on trigger
+frames_10 = 7
+anim_10 = 2
+type_10 = 7
+sound_10 = 16
+
diff --git a/styles/rock/rock.ini b/styles/rock/rock.ini
new file mode 100644
index 0000000..379dfbd
--- /dev/null
+++ b/styles/rock/rock.ini
@@ -0,0 +1,95 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xe0d0b0
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe0d0b0,0xe0d0b0,0x207000,0xA09070,0x635438,0x402f20,0x70d010,0xa04000,0x602000,0x766666
+
+tiles = 64
+
+# animated exit (atomic)
+frames_0 = 2
+anim_0 = 1
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# deady grass - always animate
+frames_5 = 4
+anim_5 = 1
+type_5 = 5
+sound_5 = 15
+
+# tentacle trap - animate on trigger
+frames_6 = 10
+anim_6 = 2
+type_6 = 6
+sound_6 = 15
+
+# chameleon body right
+frames_7 = 1
+anim_7 = 0
+type_7 = 0
+sound_7 = -1
+
+# chameleon tongue trap right - animate on trigger
+frames_8 = 5
+anim_8 = 2
+type_8 = 6
+sound_8 = 16
+
+# chameleon body left
+frames_9 = 1
+anim_9 = 0
+type_9 = 0
+sound_9 = -1
+
+# chameleon tongue trap right - animate on trigger
+frames_10 = 5
+anim_10 = 2
+type_10 = 6
+sound_10 = 16
+
+# blue flag - always animate
+frames_11 = 14
+anim_11 = 1
+type_11 = 0
+sound_11 = -1
+
+
diff --git a/styles/snow/snow.ini b/styles/snow/snow.ini
new file mode 100644
index 0000000..da180b3
--- /dev/null
+++ b/styles/snow/snow.ini
@@ -0,0 +1,81 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xd0d090
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0d090,0xd0d090,0xa08040,0x803000,0xe0f0f0,0xb0e0f0,0x60c0d0,0x40a090,0x208050,0x306068
+
+tiles = 37
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# arrows left - always animate
+frames_3 = 7
+anim_3 = 1
+type_3 = 4
+sound_3 = -1
+
+# arrows right - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 3
+sound_4 = -1
+
+# ice water - always animate
+frames_5 = 8
+anim_5 = 1
+type_5 = 5
+sound_5 = 9
+
+# red flag - always animate (animated part of exit)
+frames_6 = 5
+anim_6 = 1
+type_6 = 0
+sound_6 = -1
+
+# blue flag - always animate
+frames_7 = 14
+anim_7 = 1
+type_7 = 0
+sound_7 = -1
+
+# icicle trap - animate on trigger
+frames_8 = 14
+anim_8 = 2
+type_8 = 6
+sound_8 = 20
+
+# steam trap - always animate
+frames_9 = 11
+anim_9 = 1
+type_9 = 7
+sound_9 = 8
diff --git a/styles/special/special.ini b/styles/special/special.ini
new file mode 100644
index 0000000..befe984
--- /dev/null
+++ b/styles/special/special.ini
@@ -0,0 +1,39 @@
+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xe08020
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
+
+tiles = 4
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# animated part of exit - always animate
+frames_2 = 6
+anim_2 = 1
+type_2 = 0
+sound_2 = -1